Celestial Lion (3.5e Creature)
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Celestial Lion | |
---|---|
Size/Type: | Large Magical Beast (Extraplanar) |
Hit Dice: | 5d8+10 (32 hp) |
Initiative: | +3 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: | +3/+12 |
Attack: | Claw +7 melee (1d4+5) |
Full Attack: | 2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Pounce, improved grab, rake 1d4+2 |
Special Qualities: | Low-light vision, scent, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 10, Damage reduction 5/magic |
Saves: | Fort +6, Ref +7, Will +2 |
Abilities: | Str 21, Dex 17, Con 15, Int 3, Wis 12, Cha 6 |
Skills: | Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5 |
Feats: | Alertness, Run |
Environment: | Warm plains in any good-aligned plane |
Organization: | Solitary, pair, or pride (6–10) |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always good (any) |
Advancement: | 6–8 HD (Large) |
Level Adjustment: | — |
The statistics presented here describe a male African lion, which is 5 to 8 feet long and weighs 330 to 550 pounds. Females are slightly smaller but use the same statistics.
COMBAT
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Pounce (Ex): If a lion charges a foe, it can make a full attack, including two rake attacks.
Improved Grab (Ex): To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Rake (Ex): Attack bonus +7 melee, damage 1d4+2.
Skills: Lions have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.
SEE WIKIPEDIA ENTRY: Lion