Ralis (3.5e Race)

From D&D Wiki
Jump to navigation Jump to search


Ralis

Background

The Ralis did not originally exist in this world without immortals, they were the product of a league of alchemists seeking eternal life, but could not grant it to themselves. This league began experiments on their own DNA in order to create what what all humans desired, immortality. However, there was one alchemist who slowly turned mad from the research known as Silar, he would be the one who would create these artificial beings known as the Ralis through the orbs each of the Ralis cherish. Silar's research was forbidden, using the lives, the souls of those who were tired of life, or those completed, but only seven of them were successful. The successful seven could hear Silar's manic laughter and his constant speeches of how he is a god until one day all the alchemists perished, and the stasis opened each of the Ralis imbued with their orbs which share a symbiotic bond with them. If the orb is lost, then the Ralis slowly turn to dust, the orb however survives and is transfered to the next born.

Personality

Usually the Ralis are quiet and shy around other races unless they were born in a city or have experience city life. Within their own small tribe however, they tend to be loud and boisterous, always using their time to do something.

Physical Description

As the Ralis are artificially created immortals, they are designed to look like the race that created them, humans. They tend to be slightly taller than the normal human however and weigh slightly less because of how they live. The main differences between them and humans can be seen quite easily with their eyes and hair however, each orb they took changed their eye color and their hair color to the color of the orb in which they take. Another thing that is different from them and normal humans is that when a person accepts the orb has a too strong of a bond with the orb it will change their eyes into one of three different "cursed eyes" as the Ralis called them.


Relations

Each of the Ralis treat each other like family, never insulting one another even if a new Ralis is born into their society. They naturally avoid large cities and villages and only go into them if they need to trade never staying very long so they do not befriend any mortal people.

Alignment

The Ralis were born into a world without war, but a world of research, their views tend to stay neutral because of this. If one became a Ralis without being born into their society some tend to use the powers they gained for personal gain. This can result in some Ralis to be viewed as Evil however, because of this Ralis who do use their power for personal gain are usually contained quickly within their society.

Lands

The Ralis are constantly moving around the Earth having no desire to go into space. They typically move from town to town selling and buying goods for their society of seven. Because of this, they have traveled and are used to most types of terrain on Earth.


Religion

The original Ralis have heard Silar calling himself a god when he created the immortals however, they do not look at him like a god. Through their travels they have created their own religion being one with the land, praying to the spirits of the wild and hosting ceremonial burials for those who pass on their immortality to the next.

Language

Because the Ralis usually trade with humans and other races, they have learned Common, a language among all races, as well as Hume, the original language of the humans.

Racial Traits

  • +2 Intelligence +2 Wisdom +1 Charisma -1 Strength -1 Constitution -1 Dexterity
  • Outsider (native)
  • Medium
  • Choose an eye of your choice.

From their history only three of the “cursed eyes” have been discovered. Each of these eyes are characterized by what they look like and the properties they give.

The Dream Watcher: The Dream Watcher is characterized by a left green eye in an oval pattern with a strike through it. This eye allows you to view the dreams of anyone awake or alive before they start dreaming or while they dream. The users of this eye can also take part in the dream of those the eye is being used upon.

The Magic Perceiver: This eye allows you see how magic works and how it flows and allows you to see it when magic is being used near you. The eye consists of a vortex of gold and silver and red. This eye can only be activated while there is a magical presence near you. This eye also allows the user to stop any incoming magic towards them by seeing the flow of it)

Clairvoyance: The Clairvoyance eye is characterized by a left red eye in the shape of a cross, the eye is always activated, allowing the user to see things that will happen in the future. Most of the visions however are obscured. This is also useful in combat allowing them to see the move of their opponents. (Increases dodge rating against projectiles and physical attacks)

  • Choose an orb of your choice.

Each of the orbs are passed down from generation to generation with their knowledge. When the Ralis lose their orb they slowly turn to dust. However, because of the tight bond between host and orb, it is near impossible to remove the orb by force from the Ralis. (Each orb gives out of battle passive.)

The Red Orb: When the red orb is transplanted into the body, the change becomes very apparent as the eyes and hair of the one who holds it becomes a crimson red. (The user becomes stronger and more fit)

The Yellow Orb: When the orb is transplanted in the body the change is near immediate having the eyes and hair turn a lightning yellow. (Allows the host to move faster)

The Blue Orb: When the orb is transplanted in the body the change is near immediate having the eyes and hair turn an aqua blue. (Allows the host to breathe in water)

The White Orb: When the orb is transplanted in the body the change is near immediate having the eyes and hair turn a ghastly white. (Allows the host to heal faster from minor wounds)

The Black Orb: When the orb is transplanted in the body the change is near immediate having the eyes and hair turn into a raven black. (Toughens the skin like stone)

The Purple Orb: When the orb is transplanted in the body the change is near immediate having the eyes and hair turn into a royal purple. (Can change the body and face to minor NPCS)

The Legendary Orbs: One of the three orbs is known and forbidden to speak of. The orb is created by genocide within the Ralis, all of these orbs must be placed together in order to form the orb.

There are two other orbs which are considered lost through the world which were held by three of the original Ralis. The orb’s abilities are unknown, however there is a legend each Ralis hold that says that when the three orbs come together, they will become one.

Vital Statistics

Table: Ralis Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
50 years 100 years 250 years +Immortal
  1. At middle age, &plus 4 to Str, Dex, and Con; +2 to Int, Wis, and Cha.
  2. At old age, +7 to Str, Dex, and Con; +3 to Int, Wis, and Cha.
  3. At venerable age, +10 to Str, Dex, and Con; +5 to Int, Wis, and Cha per ten years after the age.




Back to Main Page3.5e HomebrewRaces