Walter Robotics Robot (3.5e Race)

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Walter Robotics Robots

Walter Robotics is a company that created musical robots in the late 1800's and early 1900's, of which the most famous are a trio involved in the band Steam Powered Giraffe. Their names are Rabbit, The Spine, and Hatchworth. The story behind those three in particular, as well as the genesis of the company, can be found here: https://www.steampoweredgiraffe.com/backstory.html. The company has made many other musical robots, and more than a few have slipped through dimensional portals into other worlds, but they are typically the only one of their kind in these areas. They love adventure and are very curious about the worlds they find themselves in, often finding people who strike their fancy and exploring for a time.

Personality

Varies dramatically based on the individual robot. Some are quirky and unpredictable, such as Rabbit, some are taciturn, such as The Spine, and they could be any other imaginable personality type.

Physical Description

Typically about the same size as the average human. Varies some depending on the individual robot. They have metal skin, often with intricate designs and plating. Their eyes glow in any color of the rainbow, normally with about the brightness of a candle, although when they are experiencing intense emotions they will often flash brighter. Due to their mechanical construction, they move in precise, mechanical patterns that can appear jerky to organic races (as shown in this video: https://www.youtube.com/watch?v=ojYK6CW8gdw). Walter Robotics Robots are fueled by Blue Matter energy cores, about which little is known but they appear to prevent the robots from running down or getting tired.

Relations

Get along very well with most humanoid races, although they often attract attention due to their appearance.

Alignment

As very unique creations, all painstakingly handcrafted by Peter A. Walter I, they are all different, but tend to shy away from evil alignments.

Lands

As robots, they are comfortable in most terrains. Highly humid environments may be annoying but Walter Robotics seals their robots well, and they won't be harmed if submerged. However, they cannot swim, instead having to walk across the bottom of any body of water encountered.

Religion

Depends on the individual robot, although they tend to be drawn toward either no religion or lesser-known deities, perhaps because of their own personal rarity.

Names

Can be anything, although often relate to a feature of the individual robot's body, e.g. The Spine (for a titanium-alloy spine), Hatchworth (for a hatch in his chest), etc.

Racial Traits

  • +1 Intelligence, +3 Charisma, −2 Wisdom, −2 Reflex: Walter Robotics Robots are good at logic, but intuition is not their strong suit, however they were designed to perform music and therefore are surprisingly good with people. Their construction, however, means that they don't react quite as quickly to unpredictable stimuli as organic beings are capable of.
  • Humanoid (Construct): Walter Robotics bases their robots on humanoid designs, although metal skin and parts mean they are treated as having natural armor +1 with no penalties associated. Every five levels, this bonus increases by +1 if the robot takes one day to attach improved plating. This stacks with other armor bonuses.
  • Medium: No size-related bonuses or penalties.
  • Walter Robotics Robots base land speed is 30 feet.
    • Walter Robotics Robots cannot swim, as they will sink in most liguids. They can function underwater however and will usually just walk across the bottom of bodies of water they encounter.
    • They also get a -2 penalty on Move Silently checks, as they occasionally give off mechanical noises when moving.
    • Finally, all Walter Robotics Robots gain the feat Endurance automatically at third level. At tenth level they gain Epic Endurance.
  • As metal creatures simulating humans, Walter Robotics Robots cannot eat, drink, or sleep. They are immune to poison but can be affected by psionics and mental attacks.
  • Being mechanical, Walter Robotics Robots do not regenerate hit points through healing spells or rest. However, they can repair themselves with a toolkit and spare parts which most of them carry in internal storage pockets, and tools designed for other purposes may be easily substituted. Over a period of eight hours of repairs, a Walter Robotics Robot will repair the same amount of hit points that a normal character, while resting, would regenerate.
    • Once per day they can enter a voluntary state of paralysis for a period of time equal to twice their character level in minutes. During this time, they heal an equivalent amount of hit points through the mysterious Blue Matter that their power cores are made of.
  • Automatonic Electronic Harmonics: if a Walter Robotics Robot is a Bard, they perform their bardic spells and music using their built-in technology, allowing unnatural vocal manipulations and incredible precision, along with automated background music, giving them an extra +2 to the Perform check for their Bardic Music and the DC of the saves on bard spells, but they cannot acquire the Bardic Knowledge feat.
  • Photoreceptors: Walter Robotics Robots have low-light vision to 60 feet.
  • Spell-Like Ability: At-will—Flashing Eyes: Similar to the spell My Light, this ability allows the Walter Robotics Robot to project 30-foot cones of light from their eyes. The light will be colored slightly based on the color of the robot's normally glowing eyes.
  • Automatic Languages: Common
  • Favored Class: Bard.


Vital Statistics

Table: Random Starting Ages
Adulthood Simple Moderate Complex
100 years +1d4 +2d4 +3d4
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
N/A N/A N/A N/A
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 0" +2d6 150 lb. +10 × (2d6) lb.
Female 5' 0" +2d6 150 lb. +10 × (2d6) lb.



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