Blunt Force Trauma (3.5e Feat)

From D&D Wiki
Revision as of 08:01, 31 March 2015 by Calidore Chase (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Blunt Force Trauma [General, Fighter, Rogue, Monk]

A vicious strike with blunt weapons.
Prerequisite: BAB +8, Str 15, Sneak Attack +2d6 or Improved Sunder.
Benefit: You must state you wish to use this Feat before your Attack Roll. You may only use this against opponents who have a Constitution Score of at least 1. When wielding a Bludgeoning weapon you may attempt to cause blunt force trauma to your target. Upon a successful strike, your opponent must make a Fortitude Save DC 10 + damage dealt. If your opponent fails, they become Stunned for one Round. If you use this and score a Critical, the number of Rounds they are Stunned for is multiplied by your Critical Multiplier. To balance this Feat, the damage you deal when using this Feat is non-lethal. The damage dealt only applies to the Damage Roll of the weapon in question, along with whatever Modifier is added; Do not include additional external damage such as Sneak Attack.
Normal: Your opponents are not Stunned when they are struck.
Special: Upon a successful Critical the opponent is also Dazed for the first round, in addition to being Stunned for X amount of rounds.

Back to Main Page3.5e HomebrewCharacter OptionsFeats Feats