Green Spider Dragon, Variant (3.5e Creature)

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Type: Air
Environment: Mountians
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 3; very young 5; young 6; juvenile 10; young adult 13; adult 18; mature adult 21; old 23; very old 24; ancient 29; wyrm 30; great wyrm 32
Treasure: Triple Standard
Alignment: Always Chaotic Neutral
Advancement: Wyrmling 6-7 HD; very young 12-13 HD; young 15-16 HD; juvenile 20-21 HD; young adult 23-24 HD; adult 30-31 HD; mature adult 33-34 HD; old 36-37 HD; very old 39-40 HD; ancient 50-51 HD; wyrm 53-54 HD; great wyrm 56+ HD
Level Adjustment:
Green Spider Dragon Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Wyrmling S 5d12+6 (41) 13 17 13 10 11 10 +5/+2 +11 +7 +7 +4 2d6 (13) -
Very young M 9d12+16 (79) 15 19 15 12 13 12 +9/+11 +14 +12 +9 +6 4d6 (16) -
Young M 12d12+22 (104) 17 19 15 12 13 12 +12/+15 +18 +13 +10 +8 6d6 (17) -
Juvenile L 16d12+42 (155) 19 21 17 14 15 14 +17/+31 +21 +17 +13 +12 8d6 (20) -
Young adult L 19d12+68 (200) 23 21 19 14 15 14 +20/+36 +26 +19 +14 +13 10d6 (22) 20
Adult H 25d12+100 (282) 27 23 21 16 17 16 +26/+54 +35 +22 +17 +17 12d6 (25) 23
Mature adult H 28d12+115 (316) 29 23 21 16 17 16 +29/+58 +39 +26 +18 +18 14d6 (26) 24
Old H 31d12+156 (377) 31 25 23 18 19 18 +32/+62 +43 +29 +20 +21 16d6 (29) 27
Very old H 34d12+174 (414) 33 25 23 18 19 18 +35/+66 +47 +30 +21 +22 18d6 (30) 28
Ancient G 42d12+224 (536) 35 27 25 20 21 20 +44/+87 +55 +37 +26 +28 20d6 (33) 31
Wyrm G 45d12+280 (611) 37 27 27 20 21 20 +47/+91 +59 +39 +27 +29 22d6 (35) 32
Great wyrm G 48d12+304 (655) 39 29 27 23 22 23 +50/+95 +63 +41 +29 +32 24d6 (37) 35


Green Spider Dragon Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 50ft, fly 100ft (average), swim 40ft, climb 40ft +3 18(+1 size, +3 dex, +4 natural), touch 14,
flat-footed 15
Immunity to acid, tremoresense 60ft, darkvison 60ft, water breathing, poison, web - -
Very young 50ft, fly 150ft (poor), swim 40ft, climb 40ft +3 21(+8 natural, +3 dex), touch 13,
flat-footed 18
- -
Young 50ft, fly 150ft (poor), swim 40ft, climb 40ft +3 25(+11 natural, +4 dex), touch 13,
flat-footed 21
- -
Juvenile 50ft, fly 150ft (poor), swim 40ft, climb 40ft +3 29(-1 size, +15 natural, +5 dex), touch 12,
flat-footed 24
1st -
Young adult 50ft, fly 150ft (poor), swim 40ft, climb 40ft +3 32(-1 size, +18 natural, +5 dex), touch 12,
flat-footed 27
DR 5/magic 3rd 19
Adult 50ft, fly 150ft (poor), swim 40ft, climb 40ft +3 38(-2 size, +24 natural, +6 dex), touch 11,
flat-footed 32
suggestion 5th 21
Mature adult 50ft, fly 150ft (poor), swim 40ft, climb 40ft +3 41(-2 size, +27 natural, +6 dex), touch 11,
flat-footed 35
DR 10/magic 7th 22
Old 50ft, fly 150ft (poor), swim 40ft, climb 40ft +3 45(-2 size, +30 natural, +7 dex), touch 11,
flat-footed 38
plant growth 9th 24
Very old 50ft, fly 150ft (poor), swim 40ft, climb 40ft +3 48(-2 size, +33 natural, +7 dex), touch 11,
flat-footed 41
DR 15/magic 11th 25
Ancient 50ft, fly 200ft (clumsy), swim 40ft, climb 40ft +3 55(-4 size, +41 natural, +8 dex), touch 9,
flat-footed 47
Dominate person 13th 27
Wyrm 50ft, fly 200ft (clumsy), swim 40ft, climb 40ft +3 58(-4 size, +44 natural, +8 dex), touch 9,
flat-footed 50
DR 20/magic 15th 28
Great wyrm 50ft, fly 200ft (clumsy), swim 40ft, climb 40ft +3 62(-4 size, +47 natural, +9 dex), touch 9,
flat-footed 53
command plants 17th 30


You are exploring a mountain and come upon a wide open cavern. From the ceiling descends a creature far larger than anything you have ever encountered. It stands towering over you bipedal. It has six arms, eight eyes, two tails, and the legs it stands on. The creatures scales are green but covered in a strange black hair. As you step back in fear you slip and touch some webbing covering the cave, and upon doing so find it is like acid, the webbing this thing spins is corrosive. The eight gleaming eyes assess you easily and it bellows in a low voice "Leave, yet you become my lunch." You wisely sprint away.

It stands bipedal, but can easily move on all eight limbs. It has six, three clawed hands, along with a thin black fur covering its body, and a pair of wings. It has eight gleaming green eyes, and has two tails.

Combat

Green spider dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use or how to entrap it in its web traps. If the target appears weak, the dragon makes its presence known quickly—it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green spider dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby

Breath weapon

A green spider dragon has one type of breath weapon, a cone of corrosive (acid) gas

Water Breathing

A green spider dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Tremorsense

A green spider dragon can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the green spider dragons' webs.

Poison

A green spider dragon has a poisonous bite. The details vary by the spider’s size, as shown on the table below. The save DCs are Constitution-based. The indicated damage is initial and secondary damage.

Size Fort DC Damage

Small 10 1d3 Str

Medium 12 1d4 Str

Large 13 1d6 Str

Huge 16 1d8 Str

Gargantuan 20 2d6 Str

Green spider dragons often wait in their webs or in caves, then lower themselves on strands and leap onto prey passing beneath. A single strand is strong enough to support the spider dragon and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider dragon. An entangled creature takes acid damage equal to the spider dragons breath weapon, but can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider dragon. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack and begin taking damage accordingly. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—. A dragon spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

Size/ Escape DC/ Break DC/ HitPoints

Small/ 10/ 14/ 4

Medium/ 12/ 16/ 6

Large/ 13/ 17/ 12

Huge/ 16/ 20/ 14

Gargantuan/ 20/ 24/ 16


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