Cloth Whip (4e Feat)

From D&D Wiki

Revision as of 00:06, 18 August 2014 by Marasmusine (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Cloth Whip [Racial]

With practice, you can learn to harden your fibers into blunt instruments, making either a though whip or a spiked mace-like ball.
Prerequisite: Kamui
Benefit: As a free action you can form an arm into a weapon with which you are proficient. It is either a one-handed weapon in the flail group or a one-handed weapon in the mace group. It has a +3 proficiency bonus, deals 1d4 damage, and it has the reach property if it is in the flail group or the brutal 1 property if it is in the mace group. You cannot hold anything in the arm that you form into a weapon. You can enchant and disenchant your cloth whip/mace. If it is disenchanted, it does not turn to dust.

Back to Main Page4e HomebrewCharacter OptionsFeatsHeroic Tier Racial

Home of user-generated,
homebrew pages!


Advertisements: