Cindershards (4e Power)

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Revision as of 11:27, 20 July 2014 by Biral (talk | contribs) (Changed to all enemies instead of all creatures.)
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Cindershards Warmage Attack 1
You move one of your Mystic Orbs in front of you and - with your weapon engulfed in arcane fire - slash it in two. The pieces fly apart and shatter on the ground, setting it ablaze.
Daily Star.gif Arcane, Fire, Implement
Standard Action Close blast 3 (Special)
Special: This power generates two separate blast areas. These areas may overlap, but only partially. Overlapping blast areas are considered difficult terrain and creatures entering or starting their turn within them suffer 1d4 fire damage in addition to this power's normal effects.
Target: Each enemy in blast
Attack: Intelligence Vs. Reflex
Hit: 1d4+Intelligence modifier fire damage.
Effect: The blast creates an area of flame. If a creature moves into a square adjacent to the blast zone or starts its turn in a square adjacent to the blast zone, it takes 1d4+Intelligence modifier fire damage. If a creature moves into the blast zone or starts its turn within the blast zone, the creature takes 2d4+Intelligence modifier fire damage. Entering a square occupied by the blast zone costs 1 extra square of movement.
Sustain Minor: The effect persists.
Special: The Mystic Orb used for this power is destroyed.


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