Fiendish Giant Crocodile (3.5e Creature)

From D&D Wiki

Revision as of 09:54, 4 March 2014 by 27.32.41.39 (talk)
Jump to: navigation, search
Fiendish Giant Crocodile
Size/Type: Huge Magical Beast (Extraplanar)
Hit Dice: 7d8+28 (59 hp)
Initiative: +1
Speed: 20 ft. (4 squares), swim 30 ft.
Armor Class: 16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple: +5/+21
Attack: Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
Full Attack: Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab
Special Qualities: Hold breath, low-light vision, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 12, Damage Reduction 5/magic
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 27, Dex 12, Con 19, Int 3, Wis 12, Cha 2
Skills: Hide +1*, Listen +5, Spot +5, Swim +16
Feats: Alertness, Endurance, Skill Focus (Hide)
Environment: Warm marshes in an evil-aligned plane
Organization: Solitary or colony (6–11)
Challenge Rating: 5
Treasure: None
Alignment: Always evil (any)
Advancement: 8–14 HD (Huge)
Level Adjustment:


These huge creatures usually live in salt water and can be more than 20 feet long.

Giant crocodiles fight and behave like their smaller cousins.

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

SEE WIKIPEDIA ENTRY: Crocodile



Template:3.5e Creatures CR 4 Breadcrumb

Home of user-generated,
homebrew pages!


Advertisements: