Blind, Born (3.5e Trait)
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Revision as of 01:44, 12 December 2013 by Marasmusine (talk | contribs) (Marasmusine moved page Blind, Born (3.5e Flaw) to Blind, Born (3.5e Trait) without leaving a redirect)
Born Blind [General]
Your character was born blind, but gained better hearing than most as a result.
Prerequisite: Your race must normally have eyes that grant sight.
Benefit: Listen is always in-class for those with this flaw, and you receive a +2 to listen checks. Blind creatures are not subject to gaze attacks. Blinding attacks do not penalize creatures who are already blind. Additionally, the character receives the benefit of blindsense, starting with a range of 5', then increasing by 5' at 3rd level and every other level thereafter. Deafening attacks thwart this blindsense. You also obtain two bonus feats.
Drawback: The character cannot see (all forms of vision, including low-light vision; darkvision; and spells that rely on your natural sight). He takes a -2 penalty to Armor Class, moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. In addition, having never seen anything before, it is nearly impossible for one who was born blind to appropriately disguise themself (-10, even with spells like Alter Self) or to create realistic illusions (+10 on Will saves to disbelieve).
Normal: Sight as the base creature would have.
Roleplaying Ideas: These characters may feel helpless, or manipulate the feelings of those around them that see them as helpless. Some may even be cocky about their better hearing.
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