Mohrg, Deathless (3.5e Creature)

From D&D Wiki

Revision as of 13:17, 29 October 2013 by Marasmusine (talk | contribs) (clean up, removed: Category:User Sulacu)
Jump to: navigation, search
Deathless Mohrg
Size/Type: Medium Undead (Deathless)
Hit Dice: 14d12+28 (119 hp)
Initiative: +9
Speed: 30 ft. (6 squares)
Armor Class: 26 (+5 Dex, +11 natural), touch 15, flat-footed 21
Base Attack/Grapple: +14/+19
Attack: Slam +21 melee (1d8+10) or tongue +21 melee touch (paralysis)
Full Attack: Slam +21 melee (1d8+10) and tongue +21 melee touch (paralysis)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, paralyzing touch, create spawn
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., spell resistance 23, +11 turn resistance, undead traits
Saves: Fort +4, Ref +10, Will +9
Abilities: Str 25, Dex 21, Con —, Int 13, Wis 10, Cha 14
Skills: Climb +15, Hide +22, Listen +11, Move Silently +22, Spot +15, Swim +11
Feats: Alertness, Dodge, Improved Initiative, Improved Natural Attack (slam), Lightning Reflexes, Mobility
Environment: Any
Organization: Solitary, gang (2–4), or mob (2–4 plus 5–10 zombies)
Challenge Rating: 13
Treasure: None
Alignment: Always chaotic evil
Advancement: 15–21 HD (Medium); 22–28 HD (Large)
Level Adjustment:
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes. Most mohrgs are 5 to 6 feet tall and weigh about 120 pounds.

Combat

Like zombies, mohrgs attack by slamming enemies with their fists. They often catch opponents flat-footed, for they move much faster than zombies.

Improved Grab (Ex): To use this ability, a mohrg must hit a creature of its size or smaller with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Paralyzing Touch (Su): A mohrg lashes out with its tongue in combat. An opponent the tongue touches must succeed on a DC 19 Fortitude save or become paralyzed for 1d4 minutes. The save DC is Charisma-based.

Create Spawn (Su): Creatures killed by a mohrg rise after 1d4 days as zombies under the morhg’s control. They do not possess any of the abilities they had in life.



Template:3.5e Creatures CR 13 Breadcrumb

Home of user-generated,
homebrew pages!


Advertisements: