Scorpion (4e Creature)

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Monstrous scorpions are voracious predators that pose a danger even to large and well-armed parties.

Giant Scorpion

Giant Scorpion
Level 5 Soldier
Large Natural Beast
XP 200
HP 64; Bloodied 32 Initiative +3
AC 21; Fortitude 17, Reflex 15, Will 14 Perception +2
Speed 7 Tremorsense 5
Standard Actions
Basicmelee.png Claws ♦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d6 + 6 damage, and a Large or smaller target is grabbed (escape DC 15).
Melee.png Poison Sting (Poison)♦ At-Will
Attack: Melee 1 (one creature); +8 vs. Fortitude
Hit: 1d8 + 6 damage, and the target takes ongoing 5 poison damage. First failed save: the target falls unconscious (save ends). The scorpion can use this attack against a target it has grabbed.
Triggered Actions
Reactive Sting ♦ At-Will
Trigger: An enemy grabbed by the scorpion escapes.
Effect: The scorpion makes a poison sting attack against the enemy.
Skills -
Str 16 (+5) Dex 12 (+3) Wis 11 (+2)
Con 12 (+3) Int 1 (-3) Cha 10 (+2)
Alignment Unaligned Languages -
Equipment -
eo_scorpion_sm.jpg
Giant Scorpion

Giant scorpions are vicious predators which are likely to be found even in relatively cold places such as dungeons due to the adaptability of these mutations. They are likely to attack any creature which approaches. The monster seeks to grab prey with its huge pincers while its segmented tail lashes forward to sting its victim to death with poison. Creatures killed are dragged to the scorpion's lair to be eaten.



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