Wind Run (4e Power)

From D&D Wiki

Revision as of 00:35, 12 July 2013 by Marasmusine (talk | contribs)
Jump to: navigation, search
Wind Run Elemental Swordsman Utility 16
Having slain an enemy, you charge the next, dodging any blows thrown at you.
Daily Star.gif Arcane, Martial
Immediate Reaction Personal
Trigger: You reduce an enemy to 0 hit points.
Effect: You can charge any enemy that you will end up adjacent to at the end of your charge, you do not take opportunity attacks during this charge.



Back to Main Page4e HomebrewPowersElemental Swordsman Powers


Home of user-generated,
homebrew pages!


Advertisements: