3.5e Familiar Feats
From D&D Wiki
Revision as of 08:38, 28 May 2013 by Marasmusine (talk | contribs)
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Familiar Feats are feats that require a familiar, usually gained as a Sorcerer, Wizard or Hexblade class feature.
Feat | Prerequisite | Summary |
---|---|---|
Big Familiar | The ability to summon a familiar | You can take a larger animal or vermin as a familiar. |
Cadaverous Familiar | The ability to summon a familiar, Ability to cast the animate dead spell | You can take an undead creature as a familiar. |
Extra Familiar | Already have a familiar | You can acquire more than one familiar |
Familiar Bond | ||
Familiar Concentration | A familiar | Your familiar can concentrate on spells for you. |
Familiar Development | A familiar | You have put time and effort into developing your familiar. |
Familiar Feat | A familiar | Your familiar learns a new feat. |
Familiar Feat Merge | A familiar | Your familiar learns all the feats you know. |
Familiar Focus | A familiar | You compensate for any lack in focus when developing your familiar |
Familiar Fortitude | You do not physically suffer from the loss of a familiar. | |
Familiar Range Extension | A familiar | You can communicate with your familiar over long distances |
Linked Resistance | Familiar with SR | When touching your familiar you can benefit from its Spell Resistance (SR). |
Talking Familiar | Familiar, arcane spellcaster level 5th | Your familiar gains the ability to speak normally. |
Toltec Familiar | Must have a familiar | You are able to transform your familiar into a small handheld object |
Weapon Familiar | Ability to cast first level spells, must not have a familiar but be able to get one. | Not satisfied with an animal familiar, you create one that is more martially minded than most. |