Duckbunny (3.5e Creature)

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Revision as of 09:14, 26 April 2013 by 66.91.6.229 (talk)
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Duckbunny
Size/Type: Tiny Magical Beast
Hit Dice: 1/2d10-1 (1 hp)
Initiative: +1
Speed: 20'
Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +1/-11
Attack: Bill +4 melee (1d3-4)
Full Attack: Bill
Space/Reach: 2.5'/0'
Special Attacks:
Special Qualities:
Saves: Fort +1, Ref +5, Will +0
Abilities: Str 3, Dex 16, Con 8, Int 1, Wis 11, Cha 8
Skills: Listen +4, Spot +4, Swim +4
Feats: Alertness, Weapon Finesse[sup]B[/sup]
Environment: Temperate marshland
Organization: Solitary, bunch (3-7), whole bunch (8-13)
Challenge Rating: 1/8
Treasure: None
Alignment: Neutral
Advancement: 1 HD (Tiny), 2-3 HD (Small)
Level Adjustment: +0

You see a rabbit with the webbed feet of a duck, along with a duck's bill instead of a rabbit's snout. Why? WHY?!

Apprentice wizards need to start somewhere. These little guys are made in practice by mages of a specific disposition who would like to create the next ubiquitous hybrid beast to haunt low-level adventurers. They do this instead of following their master's instructions on owlbear creation so it doesn't eat them — on the low chance that he doesn't botch the experiment and finish with a dead-in-a-minute, jiggling flesh ooze covered in feathers.

These aren't the only inane things to come out of a magic college. In about a mile around the grounds, expect to find: toadsalmon, cricketfinches, hummingcornsnakes, and octokittens (no claws, see, so they can't kill all those level 1 wizards).

Hey, you heard of my new band, Jiggling Flesh Ooze? Our demo track is entitled Feathers In A Pile.

Combat

Err, about that. One of these guys are a worthy challenge for a toddler. If your squalling teenage stone hatchet swinger feels the need to feast on the blood of screeching rabbitmallards (they may have bills, but still have the vocal cords of a bunny, and have you heard what they sound like when they're scared or in pain? like a little girl who dropped her ice cream. oh ho ho, chilling stuff) then you seriously need to send Tucker's Kobolds after him and his party because… just because, okay?

Skills: Duckbunnies have a +4 racial bonus to Swim checks, because why not.

Adventure Ideas

  • Low Level: The first pit trap in the player's first dungeon crawl is full of starving duckbunnies thanks to the depredations of the local goblin shaman.
  • Mid Level: A quarter-fiend, quarter-dragon, monster of legend, brobdingnagian duckbunny is let loose in town square!



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