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Telepath (4e Future Origin)
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Telepath
Using Her Powers |
You can read and influence the minds of others.
Appearance: Your eyes become milky white when you connect with the mind of another. Since you are acutely aware of the surface emotions of others, you find it is in your interests to dress as smartly (or as intimidating) as possible, and be well groomed.
Telepath Traits |
Ability: Charisma |
Power Source: Psi; +2 to Psi overcharge. |
Skill Bonus (Level 1): Gain a +4 bonus to Interaction checks. |
Psychic (Level 1): You gain a +2 bonus to Will |
Group Telepathy (Level 1): While you're conscious, you and each ally within 10 squares of you can mentally communicate with each other. |
Telepath Critical (Level 2 or 6): When you score a critical hit, you deal 1d10 extra damage. If the target is a humanoid or beast, it is dazed until the end of your next turn. |
Glyph | Psi Novice |
You implant distracting visual hallucinations into the mind of your victim, such as crawling insects. | |
At-Will Psi, Psychic | |
Standard Action | Close burst 10 |
Target: One humanoid or beast in burst | |
Attack: Charima modifier + your level vs. Will | |
Hit: 1d6 + Charisma modifier + your level psychic damage, and the creature is slowed until the end of your next turn. |
Mindscan | Telepath Utility |
With your eyes closed, the minds of creatures around you appear as colored shapes, revealing their intents and emotions. | |
Encounter Psi | |
Minor Action | Close burst 5 |
Target: All humanoids and beasts in burst | |
Effect: Until the end of your next turn, targets cannot benefit from concealment or total concealment against you, they grant combat advantage to you, and you gain a +2 power bonus to Interaction checks against them. |
Brutal Interrogation | Telepath Expert |
You pluck out the victim's deepest nightmares and present them before him. Over and over. | |
Encounter Psi, Psychic | |
Standard Action | Close burst 10 |
Target: One humanoid or beast in burst | |
Attack: Charisma modifier + your level vs. Will | |
Hit: 3d6 + charisma modifier psychic damage. | |
Effect: The target is dazed (save ends). Whilst the target is dazed, whenever it attacks or moves, you may slide it 2 squares as an immediate reaction. |
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