Adaptability (4e Feat)

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Revision as of 10:48, 8 October 2012 by 75.102.218.253 (talk) (added some clarification)
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Adaptability

Erid can manipulate the energy within them to adapt to any given situation or environment.
Prerequisite: Erid (4e Race)
Benefit: You can change or alter a part of your body to grant you a tangible benefit. For instance, growing spikes on your arms or legs to gain +2 to climbing or making your body lighter or more compact to gain +1 speed. Consult your GM about what you can and cannot do. Generally, any changes take about ten minutes to take form. They are permanent changes and cannot be altered again without considerable time (a day or more).

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