Luminous Shark (3.5e Creature)
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Luminous Shark
Luminous Shark | |
---|---|
Size/Type: | Medium Magical Beast (Aquatic) |
Hit Dice: | 3d10+6 (23 hp) |
Initiative: | +2 |
Speed: | Swim 60 ft. (12 squares) |
Armor Class: | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
Base Attack/Grapple: | +2/+3 |
Attack: | Bite +4 melee (1d6+1) |
Full Attack: | Bite +4 melee (1d6+1) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | - |
Special Qualities: | Blindsense, keen scent |
Saves: | Fort +5, Ref +5, Will +3 |
Abilities: | Str 13, Dex 15, Con 15, Int 1, Wis 14, Cha 2 |
Skills: | Listen +7, Spot +7, Swim +9 |
Feats: | Alertness, Weapon Finesse |
Environment: | Underground |
Organization: | School (2–5), pack (6–11), or colony (12-30) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 4-6 HD (Medium) |
Level Adjustment: | - |
Luminous sharks are very much like regular sharks, though they glow with a radiant golden-yellow luminescence that illuminates everything within 30 feet with shadowy illumination. They tend to stay in dark, cold waters underground, and rarely leave this area once a successful colony is established. When a luminous shark dies, its glow fades to a pale green and eventually disappears.
Combat
Luminous sharks circle and observe potential prey, then dart in and bite with their powerful jaws.
Blindsense (Ex): A luminous shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.
Keen Scent (Ex): A luminous shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Skills: A luminous shark has a +9 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.