Psionic Missile (3.5e Power)
From D&D Wiki
Revision as of 13:28, 24 August 2011 by 24.16.211.92 (talk)
Psychokinesis [Force] | |
Level: | Psion/Wilder 1, Psychic Warrior 1 |
---|---|
Display: | Auditory |
Manifesting Time: | 1 Standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Targets: | Up to five creatures, no two of which can be more than 15 ft. apart |
Duration: | Instantaneous |
Saving Throw: | none |
Power Resistance: | yes |
Power Points: | 1 |
You fire a missile of pure psionic energy at your target, dealing 1d4+1 points of force damage.
The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.
Augment
You can augment this power in one of, or more of the following ways:
- 1. For every 2 power points you spend, you gain an additional missile. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for power resistance or roll damage.
- 2. For every 1 power point you spend, one missile deals an additional 1d4+1 points of damage.
- 3. If you spend an additional 6 power points, you may manifest this power as a swift action
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Powers → Psion/Wilder
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Powers → Psychic Warrior