SRD:Basilisk

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This material is published under the OGL 1.0a.

BASILISK

Size/Type: Medium Magical Beast
Hit Dice: 6d10+12 (45 hp)
Initiative: –1
Speed: 20 ft. (4 squares)
Armor Class: 16 (–1 Dex, +7 natural), touch 9, flat-footed 16
Base Attack/Grapple: +6/+8
Attack: Bite +8 melee (1d8+3)
Full Attack: Bite +8 melee (1d8+3)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +9, Ref +4, Will +3
Abilities: Str 15, Dex 8, Con 15, Int 2, Wis 12, Cha 11
Skills: Hide +0*, Listen +7, Spot +7
Feats: Alertness, Blind Fight, Great Fortitude
Environment: Warm deserts
Organization: Solitary or colony (3–6)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 7–10 HD (Medium); 11–18 HD (Large)
Level Adjustment:

A basilisk is a reptilian monster that petrifies living creatures with a mere gaze. A basilisk usually has a dull brown body with a yellowish underbelly. Some specimens sport a short, curved horn atop the nose. An adult basilisk’s body grows to about 6 feet long, not including its tail, which can reach an additional length of 5 to 7 feet. The creature weighs about 300 pounds.

COMBAT

A basilisk relies on its gaze attack, biting only when opponents come within reach. Though it has eight legs, its slow metabolism renders it relatively sluggish, so it does not expend energy unnecessarily. Intruders who flee a basilisk rather than fight can expect, at best, a halfhearted pursuit. These creatures tend to spend most of their time lying in wait for prey, which includes small mammals, birds, reptiles, and similar creatures.

Petrifying Gaze (Su): Turn to stone permanently, range 30 feet; Fortitude DC 13 negates. The save DC is Charisma-based.

Skills: *The basilisk’s dull coloration and its ability to remain motionless for long periods of time grant it a +4 racial bonus on Hide checks in natural settings.

SEE WIKIPEDIA ENTRY: Basilisk



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