D&D Wiki has recently been upgraded and the old skin has been retired. A new Vector-based skin was made. As such there are now a lot of issues. Please collect issues that you find at this page. — Blue Dragon

Fireball, Living Epic (3.5e Creature)

From D&D Wiki
Revision as of 04:33, 20 March 2010 by Jazzman831 (talk | contribs) (sp, gr)
Jump to navigation Jump to search
Living Epic Fireball
Size/Type: Gargantuan Ooze
Hit Dice: 95d10+4,940 (5,562 hp)
Initiative: +51 (+51 Dex)
Speed: 60 ft. (12 squares)
Armor Class: 152 (+51 Dex, -4 size, +95 deflection), touch 152, flat-footed 101
Base Attack/Grapple: +71/+135
Attack: Slam +123 melee (2d6+78 plus Epic Fireball)
Full Attack: Slam +123 melee (2d6+78 plus Epic Fireball)
Space/Reach: 20 ft./15 ft.
Special Attacks: Engulf, Epic Fireball
Special Qualities: Blindsight 60 ft., damage reduction 20/epic, ooze traits, spell resistance 115
Saves: Fort +175, Ref +174, Will +175
Abilities: Str 115, Dex 112, Con 115, Int —, Wis 112, Cha 115
Skills:
Feats:
Environment: Any
Organization: Solitary
Challenge Rating: 95
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:
33 15 57---Fire-Flame-Textures web.jpg

A thick, burning red-colored ball moves toward you; you seem to feel an amazing amount of energy coming from it.

Combat

A living epic epic fireball engulfs its prey and endeavors to slam it to death.

Epic Fireball (Su): A creature hit by a living epic epic fireball’s slam attack or engulfed by it is effected as by the Epic Fireball epic spell. The creature takes 40d12 points of fire damage (Reflex DC 72 half). This damage applies when the creature is struck by a slam attack, or each round it remains engulfed by the living epic epic fireball.

Engulf (Ex): A living epic epic fireball can flow around a Gargantuan or smaller creature as a standard action. It cannot make a slam attack during a round in which it engulfs. The living epic spell merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the living spell, but if they do, they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on DC 72 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the spell moves forward. Engulfed creatures are subject to the normal effect of the Epic Fireball spell (see above) each round on the living epic spell’s turn, and are considered to be grappled.

See Epic Fireball (3.5e Epic Spell) for the full spell.

Creating a Living Epic Spell

Please refer to the living epic spell template.



Template:3.5e Creatures CR 40 or more Breadcrumb