Armor Overview
Unlike traditional Dungeons and Dragons Fifth Edition, armor class is handled in a piecemeal system similar to Partial Armor (5e Variant Rule). Your base AC is 10 + your Dexterity modifier. This can be increased by wearing the armor listed below. You can either wear one of each piece of armor or an undersuit and an oversuit. There are 4 damage types: Ballistic damage is that sourced from bullets and is dealt by weapons listed under ballistics. Energy damage is sourced from beams of super-heated plasma and lasers. Explosive damage is dealt by fragmentation devices and fire. Melee damage comes from Fists, knives, and other weapons that lack range. Armors typically only effect one or two damage type, causing attacks that deal other damage types to ignore its AC benefit.
Additional Properties
- Headlamp (x feet): When activated as a bonus action, sheds bright light for x feet and dim light for another x feet.
Armors
Name
|
Cost (Caps)
|
AC bonus
|
Damage Type
|
Weight
|
Additional Properties
|
Undersuits |
|
|
|
|
|
Brahmin-Skin Outfit |
10 caps |
+1 |
Energy |
1 lb. |
|
Combat Jumpsuit |
40 caps |
+1 |
All |
1 lb. |
|
Mechanic’s Jumpsuit |
25 caps |
+1 |
Melee |
1 lb. |
|
Military Fatigues |
30 caps |
+1 |
Ballistic |
1 lb. |
|
Raider Fatigues |
15 caps |
+1 |
Explosive |
1 lb. |
|
Vault Jumpsuit |
25 caps |
+1 |
Energy |
1 lb. |
|
Name
|
Cost (Caps)
|
AC bonus
|
Damage Type
|
Weight
|
Additional Properties
|
Chestpieces |
|
|
|
|
|
Vault Security Armor |
50 caps |
+2 |
Energy, Ballistic |
10 lb. |
|
Leather Jacket |
35 caps |
+1 |
Energy, Melee |
1 lb. |
|
Metal Armor |
40 caps |
+1 |
Ballistic, Explosive |
3 lb. |
Heavy
|
Raider Armor |
40 caps |
+1 |
Explosive, Ballistic |
5 lb. |
|
Combat Armor |
75 caps |
+2 |
Ballistic, Energy |
15 lb. |
Heavy
|
NCR Armor |
25 caps |
+1 |
Ballistic, Melee |
15 lb. |
|
Veteran NCR Ranger Armor |
200 caps |
+3 |
All |
10 lb. |
|
Legion Armor |
50 caps |
+1 |
Explosive, Melee |
10 lb. |
|
Legion Centurion Armor |
150 caps |
+2 |
All |
20 lb. |
Heavy
|
Name
|
Cost (Caps)
|
AC bonus
|
Damage Type
|
Weight
|
Additional Properties
|
Arm Protection |
|
|
|
|
|
Combat Armor |
50 caps |
+1 |
Melee, Explosive |
2 lb. |
|
Leather Armor |
25 caps |
+1 |
Energy, Melee |
3 lb. |
|
Metal Armor |
40 caps |
+1 |
Energy, Explosive |
3 lb. |
Heavy
|
NCR Ranger Armor |
75 caps |
+1 |
All |
2 lb. |
|
Legion Centurion Armor |
75 caps |
+2 |
All |
3 lb. |
Heavy
|
Name
|
Cost (Caps)
|
AC bonus
|
Damage Type
|
Weight
|
Additional Properties
|
Leg Protection |
|
|
|
|
|
Combat Armor |
30 caps |
+1 |
Explosive, Energy |
2 lb. |
Heavy
|
Metal Armor |
40 caps |
+1 |
Ballistic, Energy |
3 lb. |
Heavy
|
NCR Ranger Armor |
75 caps |
+2 |
All |
1 lb. |
|
Legion Centurion Armor |
50 caps |
+1 |
All |
2 lb. |
|
Name
|
Cost (Caps)
|
AC bonus
|
Damage Type
|
Weight
|
Additional Properties
|
Helmets |
|
|
|
|
|
Combat Armor |
82 caps |
+2 |
Ballistic, Melee |
2 lb. |
|
Gas Mask |
25 caps |
+1 |
Ballistic |
1 lb. |
-1d4 rads from all sources.
|
Vault Security Armor |
30 caps |
+1 |
Melee, Energy |
1 lb. |
|
Metal Helmet |
40 caps |
+1 |
Energy, Explosive |
1 lb. |
Heavy
|
Raider Helmet |
20 caps |
+1 |
Ballistic, Melee |
1 lb. |
Heavy
|
NCR Armor |
15 caps |
+1 |
Ballistic, Explosive |
2 lb. |
|
Veteran NCR Ranger Armor |
85 caps |
+2 |
All |
3 lb. |
Darkvision (60 feet)
|
Power Armor Helmet |
300 caps |
+3 |
All |
5 lb. |
Headlamp (30 feet), Heavy
|
Name
|
Cost (Caps)
|
AC bonus
|
Damage Type
|
Weight
|
Additional Properties
|
Oversuits |
|
|
|
|
|
Suit |
15 caps |
+0 |
None |
1 lb. |
+2 to Persuasion checks
|
Hazmat Suit |
100 caps |
+2 |
Energy |
5 lb. |
All rads taken are halved.
|
US General’s Overcoat |
150 caps |
+1 |
Ballistic |
2 lb. |
US Army constructs will not attack you unless you attack them.
|
Chinese Stealth Armor |
500 caps |
+2 |
All |
20 lb. |
Advantage to Stealth checks.
|
Faction Leader Armor |
150 caps |
+1 |
All |
3 lb. |
Members of the same faction will not attack you unless you are infamous enough.
|
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