Singing Holly (5e Creature)
Design note: Recreated and adapted to 5e from 2nd Edition TSR 1091 City of Delights Al-Qadim. Campaign Setting.
Singing Holly
Large plant, unaligned Armor Class 13 (natural armor)
Saving Throws Str +6, Con +4, Wis +4 False Appearance. While the tree remains motionless, it is indistinguishable from a normal Holly tree.
Innate Spellcasting. The Singing Holly's spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no components:
ACTIONSSang-uine.. The leaves of the Singing holly tree sing with a lovely sweet high pitched sound that attempts to lure creatures into sleeping near it. One leaf may cast one spell per round at will. All Creatures affected by the spell in a 50 foot radius must make a Wisdom saving throw. Daddy Sang Bass. Sometimes the main tree will use it's action to sing in a low pitched bass tone, harmonizing with the leaves, which is a sleep spell. Roll 9d8; the total is how many hit points of creatures this spell can affect. Once used, roll one d6 each round afterwards, on a 6 the ability may be used again that round. Bleeding Leaf Swarm. Once charmed the Singing Holly will bring the creature close to the tree and then will attack it with its spiny leaves. If the charm is not successful or the leaves or trunk are attacked, or the creature is asleep the leaves will become hostile and attack. Each leaf is sentient and able to fly at 10 feet per round, roll two d20 each round; the total is how many leaves will be able to attack that round, these can each attack a target or they can all attack one target. Designate which targets the leaves are attacking and roll a melee attack at +1 for each target, not for each leaf. If successful all leaves that targeted the creature hit. Each leaf has 1hp each and a natural armor of 8 and may be killed. The tree will have as many leaves as it has maximum hit points, if these are all killed it will grow back 1d6 more leaves each day up to it's maximum.
Clubs for Arms. A singing tree will use it's action to melee attack with it's arm like limbs.
Bonus action. the Singing Holly may choose to make another attack against a creature within 10 feet with one of its limbs, as a club, for 2d6+4 bludgeoning damage. The bonus attack does not grapple. REACTIONSOpportunity attacks are made with the limbs within 10 feet of the tree, and do 2d6+4 bludgeoning damage on a hit. The leaves do not get opportunity attacks. |
A Singing Holly is a carnivorous plant that lures creatures to it with beautiful singing by it's leaves and sometimes by the bass singing trunk. As the great Bard Johnny once sang.. "Daddy sang bass, momma sang tenor.." Ecology: The tree procreates by allowing birds to eat it's berries. The singing Holly Tree will not attack birds as long as they are feeding on it's berries, or removing parasites from it's leaves or trunk, unless it is starving. Once a bird eats the berries, one berry becomes parasitic, attaching itself to the stomach of the bird, the rest will pass through and die. The bird does not feel the berry attach itself, and eventually flies off and dies from a lack of blood, at which point the young Singing Holly sapling takes root in the carcass of the dead bird. If the new sapling is within 50 feet of another Singing Holly, the older Singing Holly will send out it's leaves to attack the new sapling and kill it to protect it's hunting ground. Singing Hollys are active during the evening hours, from dusk until dawn. But will become active during the day, if creatures come within 100 feet of it. Very rarely, two Singing Holly trees will work together and not be hostile to each other if for some reason they are planted at the exact same time in close proximity. If this happens they become a great choir of harmonious singing. Habitat: Singing Holly trees will grow in any environment were they can "hunt" creatures, especially small prey, but will not grow in extremely hot, dry or freezing environments. The seeds and seedlings are valuable to the right collectors and can fetch as much as 1000 gold for a healthy seedling, and as much as 100 gold for a viable seed. |
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