Talk:Winterborn (3.5e Prestige Class)

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Revision as of 16:33, 14 February 2021 by Salasay (talk | contribs)
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Abandonment

Page is not abandoned, I just don't have the time to finish it at the moment. Also, I'm realizing that I somehow missed the notifications for these pages being marked for deletion. --Salasay 16:33, 14 February 2021 (MST)

On the deletion

Im working on getting it converted to a Knight PRC. When I change it, I'm going to make the armor bonus a strait up bonus to armor, and make it only work in heavy armor, as well as define most of the other abilities better. The Promise Me ability is going to modify the existing knight code of conduct, as well as add in some penalties for breaking it. When I started it, i put a lot of the stuff down to just remind me of what the ability would do when i got around to finishing the class. I'll make getting this class up to snuff a priority. (i've been going through all of my classes over time to fix a lot of these kind of issues). --Salasay Δ 14:42, 22 April 2013 (MDT)

Some issues I have with this right off the bat (also if you intend to work on it you can remove the delete tag - the delete tag is suppose to give it a grace period for someone to decide to save something.) 1. Armor bonus for the prestige class is high (+2/3 would be the absolute max and more likely +1/2 would be better. As it is a straight armor bonus (doesn't translate to touch) this just makes you a little beefier for physical and flat footed attacks. 2. DR 3 is pretty high if it stacks either lower it to DR 2/ stackable or a flat DR 5/adamantite. 3. His other DR adds should be an additional +1 to the existing DR (making the flat DR 5/adamantite more realistic) as his high AC will already mitigate a lot of damage (Currently you could wear a mithral shirt and have 14 AC with a max dex of 6 which is before the really high DR.) 4. Increasing DR as he loses HP would need for the DR to be pretty low to start; as is you could potentially reach upwards of 14 (if you stack for HP) on your DR prior to hitting 0. Hit die will need to be 1d10 as d12 is reserved for light armors since they tend to take more damage (its the HP for armor trade off.) Essentially as it stands you can actually top more than 20 DR/- before hitting 0 hit points without much problem and unless they have adamantite it will be DR 25. That is insanely high pre epic especially when you can theoretically have this by level 15 since most 10 level prestige classes are desgined to be entered at level 5. Tivanir (Speak to me) (talk) 11:59, 24 April 2013 (MDT)
Forgot to put in that Armour has to be done with heavy armor. also, this class is only enterable at level 10+. i forgot to add in the reqs and what two of the abilities do. Also, assumeing 203 HP, he gets 7/- from armour, 8/- from being at 3 HP, 3/a from not moving, and 5/a from armour, he would have 23 without adamantine wep.s, 15 with. If I made Final Stand +1/- instead of +2/-, made "T.i.m.p.t.s.!" be +2/a, and made armour be strait 9/(- or a), i would have 15 without, 13 or 4 without. Would that be acceptable, or should I reduce his Armour bonus? As for the d12s, the knight, which this class is going to be a PRC for (the reqs and the two abilities were the primary knight related stuff, and i forgot to save my edit that added them) has d12s.
P.S. Thanks for the heads up about the delete tags. --Salasay Δ 16:46, 24 April 2013 (MDT)
probably reduce the overall reduction. The class features are nifty it just makes it exceedingly difficult to even attempt to kill this character through non magic means. 15 dr is still nothing to sneeze at per epic. Tivanir (Speak to me) (talk) 20:52, 24 April 2013 (MDT)
Maybe i could make Armour only a 7/- or 6/-. That would bring it down to 13/- or 12/-. The DR/- and armor bonus is supposed to be made up for by the complete lack of offensive abilities (aside from the buffs from a few knights challenge abilities). --Salasay Δ 15:44, 25 April 2013 (MDT)
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