Talk:Path of the Cursed Blade (5e Subclass)
Rating
Power - 6/5 I give this class a 6 out of 5 because the arcane resistance is really high, when combined with mettle, the class has near blanket immunity to spells and spell like abilities. The only time the hexblade will be effected is on a natural roll of 1. I am currently in a game where someone is using this hexblade, but was allowed to have near full caster level, my rating may be tainted by this fact --Thereaper (talk) 09:56, 26 March 2013 (MDT)
Wording - 5/5 I give this class a 5 out of 5 because the wording is nice and descriptive --Thereaper (talk) 09:56, 26 March 2013 (MDT)
Formatting - 5/5 I give this class a 5 out of 5 because "..." --Thereaper (talk) 09:56, 26 March 2013 (MDT)
Flavor - 5/5 I give this class a 5 out of 5 because well, I can't say I don't like the class, its a much more usable class than the original, but I think it may have been taken a little to far --Thereaper (talk) 09:56, 26 March 2013 (MDT)
- Do you understand the rating system? It sounds like you think that the class is overpowered, so why did you rate Power beyond a perfect score? Marasmusine (talk) 11:21, 26 March 2013 (MDT)
Power - 5/5 This class is obscenely overpowered. There are too many features which, at level 3 and higher, would present a difficult challenge to a character 5 or more levels higher.
Wording - 3/5 The wording is certainly descriptive, I cannot argue that. I do, however, question the intent behind the wording for this "remake" - the starting gold is an example of that. 6d4x10 gp?
Flavor - 1/5 As stated before, this class is overpowered, when compared to the original 3.5 Hexblade. It would severely unbalance any campaign in which this character took part.
The fact that it gets arcane resistance equal to 4 times Charisma mod at level 20 is beyond absurd. This means casting Eagle's splendor gives a +8 to all saves against magic. You could easily get a character with +40 to all arcane saves, which is beyond busted