Hunter, Halo Variant (5e Creature)
Hunters
Large monstrosity, any alignment Armor Class 20 (plate, shield)
Saving Throws Str, Con Charge: If this creature moves 20 ft. straight towards a target before making a shield attack against that target, the attack does an extra 10 (2d10) damage Bond Brother: If another hunter within 30 ft. drops to 0 hitpoints, this hunter becomes enraged, only making shield attacks, but all attacks deal 5 (1d10) extra damage. ACTIONSMultiattack: The Hunter makes two shield attacks. Plasma Cannon. Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 19 (3d12 + 1) fire damage. In addition, all creatures within 10 ft. of the target must succeed on a DC 14 Dexterity saving throw or take 10 (3d6+1) fire damage. If a creature succeeds on this saving throw, they are not knocked prone and take only half damage. Shield. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 4) bludgeoning damage.
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