School of Mastery (5e Subclass)

From D&D Wiki

Revision as of 02:40, 3 February 2021 by Nuke The Earth (talk | contribs) (Reverted edits by 72.34.184.141 (talk) to last revision by Someone404)
Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: This. Is. Wizard. Times. Two


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

School of Mastery

Wizard Subclass

It is very difficult to attain mastery over all forms of magery, it requires time and dedication that many do not possess, however you have devoted countless hours of training into the art of magic and have learned how to balance the various schools in a way that sets you apart from most other mages.

Arcane Savant

Beginning when you select this school at 2nd level, the gold and time used to copy a spell into your spellbook is halved, in addition the number of spells you learn at each level is increased by 1.

Enhanced Recovery

Beginning at 6th level, whenever you use your Arcane Recovery feature you may choose a total level of spell slots to recover equal to your level instead of half.

Shared Spells

Beginning at 10th level, whenever you cast a spell that targets you, you may choose an additional creature within 15ft of you to gain the same effect.

Master of Magic

At level 14 choose a 1st-level wizard spell or a 2nd-level wizard spell that is in your spellbook. You can cast that spell at it's lowest level without expending a spell slot when you have it prepared. If you want to cast that spell at a higher level, you must expend a spell slot as normal.


Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: