Alucard (Anime Setting)

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Alucard

Medium humanoid (Vampire), lawful evil


Armor Class 18 (Natural Armor)
Hit Points 190 (20d8 + 100)
Speed 40 ft., fly 40 ft.


STR DEX CON INT WIS CHA
26 (+8) 28 (+9) 20 (+5) 16 (+3) 24 (+7) 24 (+7)

Saving Throws Str +14, Dex +15, Con +11, Wis +13, Cha +13
Skills Acrobatics +15, Athletics +14, Deception +13, History +9, Insight +13, Intimidation +13, Nature +9, Perception +13, Stealth +15, Survival +13
Damage Vulnerabilities Radiant
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing damage from Nonmagical attacks
Condition Immunities Charmed, Frightened, Unconscious (except when falling to 0 hit points)
Senses passive Perception 23
Languages Common
Challenge 17 (18,000 XP)


Variant Languages. If Alucard is being used in a modern campaign with real-world languages, he can speak and write English, French, German, Latin, Romanian, Arabic, and Turkish.

Legendary Resistance (3/day). If Alucard fails a saving throw, he can choose to succeed instead.

Regeneration. Alucard regains 13 (2d6 + 6) hit points and the start of his turn if he has at least 1 hit point and isn't in sunlight. He may spend 1 spirit point when this happens to double the hit points regained. If Alucard takes radiant damage, this trait doesn't work until the start of his next turn. When he is reduced to 0 hit points, he may spend 1 spirit point to remain at 1 hit point instead. If he would be killed, he must spend 2 spirit points and become incapacitated until the end of his next turn.

Your human eyes are not to be trusted, all they'll do is lie to you. Alucard may make attacks with ranged weapons up to their maximum range without disadvantage while he has at least 1 spirit point. He can see creatures that are invisible, including Stands, and is not effected by visual illusions while you have at least 1 spirit point.

Aestivation. When Alucard would die from lack of food, water, air, or sleep (all of which is satisfied for 24 hours by consuming blood with Hemokinesis), he instead becomes paralyzed and unconcious, and Hemokinesis automatically activates when any creatures become viable targets for it.

Spirit Points. Alucard has 12 spirit points which he may expend. He regains all spirit points at the end of a long rest.

ACTIONS

Multiattack. Alucard makes 3 unarmed strike attacks, or 1 .454 Casull and 1 Combat Pistol 'Jackal' attack.

Unarmed Strike. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 21 (1d8 + 17) slashing damage. He regains a number of hit points equal to the damage dealt. If a creature is killed by this attack, they are raised as an Undead under his control after 1 minute. These creatures retain the same stats as when they were alive, except their type changes to Undead, they gain dark vision for 60 ft. unless they had better, and their unarmed attacks gain this effect, but not this attack itself. If damage reduces them to 0 hit points, they must make a DC 5 + damage taken Constitution saving throw, unless the damage is radiant damage or from a critical hit. On a success, they drop to 1 hit point instead. These minions will always stay under Alucard's control until they die and control over his minions cannot be taken from him.

.454 Casull. Ranged Weapon Attack: +14 to hit, range 50/150 ft., one target. Hit: 28 (3d6 + 17) piercing damage. This has the armor piercing (-3) property and must be reloaded after 6 shots.

Combat Pistol 'Jackal'. Ranged Weapon Attack: +14 to hit, range 60/180 ft., one target. Hit: 35 (4d8 + 17) piercing damage. This has the armor piercing (-3) property and must be reloaded after 6 shots.

He believes it, too (2 Spirit Points). One creature within 30 ft. must attempt a DC 15 Dexterity or Charisma saving throw, becoming charmed for 1 minute or until they take radiant damage.

Hemokinesis (1 Spirit Point). One creature within 60 ft. of Alucard with 0 hit points that is still alive or has been dead for no longer than 6 seconds is killed instantly, and Alucard gains the benefits of a long rest, save for regaining the spirit point spent to use this. He may delay this long rest-like effect, allowing him to gain any of their physical features (i.e. Hamon, but not Stands), and may transform into them in appearance and movement speeds alone as an action until he consumes their blood as a bonus action.

We’ll keep killing till there’s nothing left but to destroy ourselves (2 Spirit Points). Alucard summons any dead creatures who's blood he has absorbed, but not consumed. They gain any of his ability scores that are higher than their own and his features, but they otherwise retain any features they already had. Summoned creatures act on his initiative, using his actions. Alucard may de-manifest a creature as a bonus action.

Control Art Restriction System. As an action or bonus action, you releases a greater portion of your greater, caged vampiric power. He may end one instance of this feature as an action or bonus action. For each instance of this feature, Alucard gains a +1 bonus to his attack and damage rolls, and a +1 bonus to his AC for every other instance. At the end of each of his turns, Alucard must attempt a DC 10 + twice the number of instances of this feature Charisma saving throw. On a failure, he must spend a number of spirit points equal to the number of instances of this feature or end all instances of this feature. Alucard counts as 1 size category higher for the sake of pushing, pulling, or lifting while benefiting form any instances of this feature. Alucard may benefit from this up to 6 times.


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Source [[1]]

Enslaved as a small child by Ottoman warlords and sodomized for almost all of his early life, Vlad III Dracula clung to a silver cross, hoping and praying for deliverance. After becoming a man, he rose to the rank of Voivode, or warlord, of Wallachia, he waged a bloody war on the Turks that left both sides in ruin, granting his his enemy's respect as the feared Kazıklı Bey (lit. "the Impaling Prince"). Eventually being defeated, his country was set ablaze, and his men executed. At the moment of his own execution, he fell to the deepest depths of despair, denouncing all that God was and accepting the powers of darkness, shattering the silver cross he once held dear.

466 years later in 1897, in his time as the great Count Dracula of Transylvania, Alucard's intelligent mind was like that of a child, unaware of the immense power hidden within him. After his defeat at the hands of the great Professor Abraham Van Hellsing, he was sealed away in the basement of what would become the Hellsing Organization Headquarters, sealing his immense power with the Cromwell Invocation, only to be released when the Bureau Director allowed it.

30 years after being released as the organization's greatest weapon in 1939 to massacre the Nazi's growing horde of unnatural beasts partially spawned from his own flesh, he was sealed away once more in Hellsing manor by then-Bureau Director Arthur Hellsing came to believe that Alucard was "too powerful a drug to be used as more than the occasional medicine". In desperation and fear for her own life, he was awakened by the next director, Arthur's 12 year old daughter Integra Fairbrook Wingates Hellsing, in 1989. Quickly gaining an affection for the ruthless child, as well as an equal distaste for those he was deployed against, he would eventually become instrumental in final victory against the Nazi menaces in World War 3 during the 1999 firebombing of London alongside his protégé Seras, though at the cost of erasing himself from existence for 30 years by absorbing Schrödinger.


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