Aurozenti (5e Creature)
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Aurozenti
Large dragon, any lawful alignment Armor Class 17 (natural armour)
Saving Throws Dex +10 Brave. The aurozenti has advantage on saving throws against being frightened. Evasion. If the aurozenti is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the aurozenti instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Nimble Escape. The aurozenti can take the Disengage or Hide action as a bonus action on each of its turns. ACTIONSMultiattack. The aurozenti makes four attacks: one with its bite, one with its pike, and two with its scimitars. Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) piercing damage, plus 14 (4d6) poison damage. Pike. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage. Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
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Aurozenti are flightless cousins of the quazenti with the tails of snakes, and four arms that move at incredible speed. They tend to use scimitars and pikes in combat, though their bites carry vicious poison. Variant: Camouflaged AurozentiSome aurozenti have the ability to change their skin colours at will. Such an aurozenti has the following trait: |
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