Gnoll Greater Pack Lord (5e Creature)
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Gnoll Greater Pack Lord
Medium humanoid (gnoll), chaotic evil Armor Class 16 (scale mail)
Senses darkvision 60 ft., passive Perception 10
Rampage When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack. ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Incite Rampage (Recharge 5-6). Up to two creatures the gnoll can see within 30 feet of it can use their reactions to make a melee attack if they can hear the gnoll and have the Rampage trait.
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Larger and more powerful than a normal gnoll pack lord these powerful gnolls represent the incredible ferocity and violence of their entire race. These greater pack lords lead much larger bands than the standard gnoll pack lord. |
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