Deep Orc (5e Race Variant)
Deep Orc
- Ability Score Increase. Your Strength or Constitution score increases by 1.
- Superior Darkvision Your darkvision has a radius of 120 feet.
- Deep Denizen. Deep Orcs have seen true fear in the depths, and chose to charge into it, not away. You may choose to instead succeed on one failed saving throw against being frightened. Once you use this trait, you can’t do so again until you finish a long rest.
- Darkforged. Deep Orcs train from an early age at their tribal forges. You are proficient in smith's tools. In addition, when using your smith's tools to craft a weapon or piece of armor you may increase the cost of the item by 25 gp to add hooks, sharp edges and spikes to the crafted item. Creatures that are not Deep Orcs are not proficient in using this equipment. You may craft the following equipment.
Serrated Armor. While wearing serrated armor that you are proficient with, when you use the Attack action to grapple a creature, or when a creature attempts to escape your grapple, the creature takes piercing damage equal to half your proficiency bonus if you win the Athletics contest.
Rending Weapon. If you have advantage on an attack roll with a rending weapon you are proficient with, you may choose to forgo the benefit of the advantage to attempt to rend a creature with the jagged edges of your weapon. If you hit, the target’s walking speed is reduced by half.
In addition, when a rended creature walks, they take 1 piercing damage for every 5 feet they move. Other forms of movement (fly, burrow, swim, etc.) aren’t affected. The speed reduction ends when the target receives a DC 12 Medicine check, recieves healing, or after 24 hours, whatever comes first. A rending attack does not slow creatures that are immune to piercing or slashing damage.
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