Dry Bones (3.5e Creature)
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Revision as of 23:05, 22 December 2020 by YellowAngel (talk | contribs) (Properly formatted damage reduction)
Dry Bones | |
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Size/Type: | Small Humanoid (Reptilian) |
Hit Dice: | 2D12+1D8+1D10 (42 hp) |
Initiative: | +4 |
Speed: | 20 ft (Four Squares) |
Armor Class: | 14, touch 11, flat-footed 14 |
Base Attack/Grapple: | +4/+1 |
Attack: | Boomerang D20+2 (1D6+2) |
Full Attack: | 14 |
Space/Reach: | 1 Square/5 Feet |
Special Attacks: | None |
Special Qualities: | Damage reduction 5/bludgeoning |
Saves: | Fort +5, Ref +4, Will +0 |
Abilities: | Str 12, Dex 10, Con 10, Int 10, Wis 10, Cha 10 |
Skills: | None |
Feats: | None |
Environment: | Deserts and sparse plains. |
Organization: | Usually travels alone. |
Challenge Rating: | 4 |
Treasure: | Bones, Koopa Shell, Koopa Skull. |
Alignment: | Chaotic Neutral |
Advancement: | None at the moment (Feel free to fill in) |
Level Adjustment: | None at the moment (Feel free to fill in) |
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You see a dusty skeleton of a turtle, ivory white and the size of a halfling with pale, glowing yellow eyes.
Vicious koopa skeleton that wields a vicious bone boomerang
Combat
Throws his boomerang like a projectile in a wide returning arc. Likes to surprise people.
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