Goblin Outrider (5e Creature)

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Goblin Outrider

Small humanoid (goblinoid), neutral evil


Armor Class 15 (chain shirt)
Hit Points 13 (3d6 + 3)
Speed 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 12 (+1) 10 (+0) 8 (-1) 8 (-1)

Skills Animal Handling +3, Perception +1, Stealth +6
Senses darkvision 60 ft., passive Perception 11
Languages Common, Goblin
Challenge 1 (200 XP)


Cavalry Training. When the goblin hits a target with a melee attack while mounted on a wolf or wolf-like creature, the mount can make a bite attack against the same target as a reaction.

Nimble Escape. The goblin or its mount can take the Disengage or Hide action as a bonus action on each of its turns.

ACTIONS

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.


Goblin outriders—sometimes jokingly referred to as "goblin knights" by other humanoids—are goblins that have formed unique bonds with wolves and similar beasts, such as dire wolves and worgs. In battle, they act as scouts, though some hobgoblin warlords use them as harrying troops and send them into battle with nets to restrain opponents.


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