Medjey (5e Subclass)

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Medjey

Ranger Subclass

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Medjey: Medjey are the secret vindicators of the Pharaoh/Emperor who are known to assassinate corrupt officials and slay tyrants. They are known for tracking down bandits and raiders who attack caravans and villages and make bloody work of them. They are also given a task of putting down arcane horrors that awaken from the long forgotten Tombs and Pyramids saturated with magical energy. They work with the Ushtabi Gaurdians and serve as the Skirmishers in their Alliances.

The Medjey are a strange hybrid of caster and skirmisher and they keep the ancient traditions alive by using magical Heiroglyphs to inscribe their weapons with spells.


Medjey Mysticism: At 3rd level, you gain darkvision out to a range of 90 feet and Your Medjet can now perform a Sneak Attack of +1d6. If you already have darkvision, you increase its range by 30 feet. Medjey can automatically learn 2 spells from Wizard’s spell for each spell level as replacements from the Rangers spells list and they can cast these Arcane spells Spontaneously. The Medjey also learns three cantrips from the Wizards spell list. Medjey automatically gains the spell Find Familiar. Arcane spells should be picked from the Divination, Illusion, Abjuration, Transmutation with limited number of conjuration (for teleportation and familiar spells) and necromancy (For afflicting curses)

Lesser Arcane Hieroglyphs: Beginning at 5th level, when you use attack action Your ranger can also cast a cantrip as a bonus action but this can only be done once a turn/round. Your Medjey Sneak Attack is now +2d6.


Greater Arcane Hieroglyphs: Starting at 7th level, when you use an atttack action your ranger can also cast a spell as a bonus action but this can only be done once a round. Your Medjey Sneak Attack is now +3d6.

Multi attack: At 11th level, you can use both features in combat but only one of them a round and as a full attack action. Medjey Sneak Attack increases to +4d6.

Volley. You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target. This can be affected by Lesser Arcane Heiroglyphs.

Whirlwind Attack. You can use your action to make melee attacks against any number of creatures within 5 feet of you, with a separate attack roll for each enemy. This can be affected by Lesser Arcane Heiroglyphs.

Hieroglyph of Vengeance: Starting at 15th level, can only be done once an Encounter, Mark one enemy with a a personal Hieroglyph, everytime said enemy makes an attacks The Medjey can use his reaction to make an melee weapon or ranged weapon attack. Medjey Sneak Attack is now +5d6.



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