Score Maniac (5e Class)

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Score Maniac[edit]

These adventurers are absolutely obsessed with numbers, to the point where they can't think of anything else. They always try their best to make their overall performance in everything as high as it possibly can, but they never hone their skills on anything specific besides numbers. If you like really big numbers, this is the class for you.

Creating a Score Maniac[edit]

Why in the world are you playing this class? You like numbers or something? Because you'll get lots of numbers with this class.

Quick Build

You can make a Score Maniac quickly by following these suggestions. Numbers.

Class Features

As a Score Maniac you gain the following class features.

Hit Points

Hit Dice: 1d20 per Score Maniac level
Hit Points at 1st Level: 20 + Constitution modifier
Hit Points at Higher Levels: 1d20 (or 11) + Constitution modifier per Score Maniac level after 1st

Proficiencies

Armor: Paper (AC11), vulnerable to fire.
Weapons: Slide rule
Tools: Calculators
Saving Throws: Choose any two
Skills: Choose any one

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • A Calculator

Table: The Score Maniac

Level Proficiency
Bonus
Features Stat Bonus Multiplier
1st +2 Ability Score Improvement, Stat Bonus Multiplier, One-Trick Pony 1
2nd +2 Ability Score Improvement 1
3rd +2 Ability Score Improvement 1
4th +2 Ability Score Improvement 1
5th +3 Ability Score Improvement 1.25
6th +3 Ability Score Improvement 1.25
7th +3 Ability Score Improvement 1.25
8th +3 Ability Score Improvement 1.25
9th +4 Ability Score Improvement 1.5
10th +4 Ability Score Improvement 1.5
11th +4 Ability Score Improvement 1.5
12th +4 Ability Score Improvement 1.5
13th +5 Ability Score Improvement 1.75
14th +5 Ability Score Improvement 1.75
15th +5 Ability Score Improvement 1.75
16th +5 Ability Score Improvement 1.75
17th +6 Ability Score Improvement 2
18th +6 Ability Score Improvement 2
19th +6 Ability Score Improvement 2
20th +6 Ability Score Improvement 2

Ability Score Improvement[edit]

When you reach 1st level, and again at 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th, 10th, 11th, 12th, 13th, 14th, 15th, 16th, 17th, 18th, 19th, and 20th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You can increase any stat to as high as you want.

Stat Bonus Multiplier[edit]

Also at the 1st level, because you love really big numbers, you also have a stat bonus modifier that changes your ability scores. The values of your ability scores are equal to their current value times your stat bonus modifier (rounded up). This stat bonus modifier increases as you increase in level, as shown on the Score Maniac class table.

One-Trick Pony[edit]

Finally at the 1st level, you're really only fit to do one thing and one thing only. You do not gain the skill proficiencies or any other proficiencies from your background. Additionally, you automatically fail all skill checks that you aren't proficient in, regardless of any magical or non-magical effects that you are affected by.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Score Maniac class, you must meet these prerequisites: Strength 20, Dexterity 20, Constitution 20, Wisdom 20, Intelligence 20, Charisma 20

Proficiencies. When you multiclass into the Score Maniac class, you lose all of your skill proficiencies. Additionally, you gain the following proficiencies: Any one skill.


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