Dragon's Blessing (5e Subclass)
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Sorcerer Origin: Dragon's Blessing
Dragon Ancestor
At 1st level, you choose one type of dragon as your ancestor. You gain resistance to the damage type of your chosen dragon. The damage type associated with each dragon is used by other features of this origin. Use the Draconic Ancestry Table in the Player’s Handbook.
You gain a draconic weapon (rapier) which you can summon in your hand as a bonus action. You have proficiency with this weapon. It deals damage of your dragon type. You can use your Charisma modifier instead of your Strength modifier for attack and damage using this weapon.
You can speak, read and write Draconic.
Body of the Dragon
As magic flows through your body, it causes physical traits of your dragon ancestors to emerge.
At 1st level, your Hit Die increases to d10. Your Hit Points at 1st level equal 10 + your Constitution modifier and your Hit Points at Higher levels equal 1d10 (or 6) + your Constitution modifier per sorcerer level after 1st.
Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier. Starting at 5th level, you add your Charisma modifier to your AC when not wearing armor.
Your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Power in the Blood
At 6th level, any spell or effect you use ignores resistance to damage of your dragon type and treats immunity as resistance instead.
Spirit of the Dragon
At 10th level, you gain the following features.
Form of the Dragon
As an action, may spend 6 sorcery points to take on a form more akin to a dragon than your previous. Your scales grow, horns sprout from your head, you grow a muscled tail and at level 14 you also sprout your wings. You can remain in this form for up to 5 minutes. It ends early if you are knocked unconscious. While in this form you gain the following effects:
For the duration, your Strength increases to 20 and you have advantage on Strength checks and saving throws.
You gain a +3 bonus to damage rolls when using melee weapons.
You have resistance to bludgeoning, piercing, and slashing damage and immunity to damage of your dragon type.
Ally of the Dragon
You may spend 8 sorcery points as an action to summon a young dragon by creating a portal which allows the dragon to pass. The dragon will fight with you for 1 minute before it disappears.
At 15th level, you can spend 12 sorcery points to summon an adult dragon to fight with you for 1 minute.
Breath of the Dragon
You may spend 4 sorcery points as a bonus action to make a Dragon Breath Weapon attack. Your draconic ancestry determines the size, shape, and damage type of the exhalation, as shown on the Draconic Ancestry Table. When you use your breath weapon, each creature in the area of the exhalation must make a Dexterity saving throw. A creature takes 4d6 damage on a failed save, and half damage on a successful one. The damage increases to 6d6 at 16th level.
Dragon Wings
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Blessing of the Dragon
At 18th level, your Charisma score increases by 2, and the maximum also increases by 2.
In addition, if you are reduced to less than half of your hit points, as a reaction, you can regain a number of hit points equal to half your hit point maximum (rounded down). This feature can be used once per long rest.
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