D&D Wiki has recently been upgraded and the old skin has been retired. A new Vector-based skin was made. As such there are now a lot of issues. Please collect issues that you find at this page. — Blue Dragon

Solarmeld (3.5e Divinemeld)

From D&D Wiki
Jump to navigation Jump to search
Solarmeld
Divinemeld of sun deities

Prerequisite: Sun Domain.

You gain a luminous aura of 20 feet (6 meters). It works as the daylight spell, permanently centered on you. It damages undead, oozes, fungi, creatures of shadow and creatures weak to sunlight. It deals 2d4 of damage to such creatures in the area (Will half).

Essentia: Every 2 points of essentia you invest in your solarmeld increases the damage by 1d4 to a maximum of 10d4 or you may invest 1 point of essentia to increase the range by 5 feet (1,5 meters), up to 40 feet (12 meters).


Chakra bind (Divine Soul)

You may use a standard action to replicate the sunbeam spell. If you shot every beam you have this divinemeld unshapes.


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSoulmelds