Eldritch Entity (3.5e Warlock Patrons)

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Eldritch Entity[edit]

Some places are unknown because no one has ventured forth, others remain so because no one has ever come back,
—Unknown

Cthulhu, Uk'otoa, Hastur, and possibly even the demon lord Dagon fall into the category of Eldritch Entities. These creatures are so impossibly ancient that mortal minds cannot possibly hope to fully understand them. Their reasons for granting power to a mere mortal is impossible to guess. Often imprisoned or just biding their time on a distant plane, they rarely interact directly with the denizens of the material plane. Dreams are the realm of eldritch entities; forming a pact with one grants a pact warlock great influence over the dreams and minds of others and protection for themselves.

Forming a Pact with an Eldritch Entity[edit]

Alignment: Chaotic neutral, chaotic evil, neutral evil, or lawful evil

Invocation Required: Otherworldly whispers, all seeing eyes, or swimming in the Styx

Influence: The desires of eldritch entities are often entirely alien to the mortal mind and should be worked out in detail with your DM. In the case of the classic imprisoned eldritch entity, your patron expects you to search tirelessly for knowledge necessary to free or empower your master. Spread your eldritch knowledge subtly, lest the powers that be seek to stop your patron's return. Let the presence of your master be felt in half remembered nightmares and scribblings of forgotten eldritch symbols. Gods need worship to be powerful, eldritch entities do just fine with fear.


Pact Bound (Ex): Upon forming the pact, your patron grants you a small gift of power. So long as your remain bound to the eldritch entity you know when someone is trying (regardless of success or failure) to view you remotely, even while asleep (this knowledge does not prevent you from gaining the full benefits of sleep). You receive no information about whom or from where. You just that you're being viewed and for how long the viewing lasts if the attempt is successful. Additionally, you are immune to magical sleep effects

Damage Reduction (Ex): The damage reduction granted by your patron is overcome by cold iron if you're chaotic and silver if your lawful. A neutral pact warlock may choose which of the two materials overcomes their DR. This decision cannot be changed later.

Patron's Resilience (Ex): You gain +2 on saves versus mind affecting abilities and +4 on saves versus scrying effects.

Otherworldly Aura (Su): Aura of Dissonance out to 10ft. Those entering must succeed a will save (DC = 10 +1/2 CL + Cha) or be confused for 1d2 rounds. On a successful save, a creature is immune to that pact warlock's aura of dissonance for 24hrs.

Gift of the Patron (Sp): You gain the Nightmares Made Real invocation.

Pact Ability (Sp):

Dark Dreams (5th Greater): You may cast nightmare at will. Nightmares created this way are filled with eldritch symbols, forgotten languages, or other manner of nightmarish eldritch symbology. In addition to the standard effects of nightmare, a creature who fails their save takes 1d3 points of Wisdom damage. You cannot target a single creature with this invocation more than once a day (though multiple pact warlocks could use dark dreams on the same target). At will, when using dark dreams you may also cast sending targeted at the sleeping creatures. This effect fails if the target succeeded their will save versus dark dreams. The message isn't necessarily communicated through words; at your discretion, the message may be conveyed through images, thoughts, and feelings instead. Much like one would expect in a message from an eldritch entity.

Transcendence: You become an outsider with the extraplanar sub-type. As an outsider you are no longer affected by abilities that target humanoids such as hold person. Additionally, your resilience increases, giving you a +4 bonus on saves versus mind affecting abilities and a +8on saves versus scrying effects.

Final Blessing (Sp):

Dreamstate (8th, Dark): As a standard action you can blur the lines between reality and the distant planes of the far realms within a 20ft radius area centered on yourself. Within the area, you are affected as if by a blur spell for the duration of the invocation. All creatures within must make a will save (DC 18 + Cha) or be affected as if by a Forbidden Speech spell (see Book of Vile Darkness). The forbidden topic always includes the warlock and/or their patron as well as information about the dark dreams and dreamstate abilities; this is in addition to a specific topic normally allowed by the spell. As a spell like ability, there is no corruption cost for using the invocation unless the spell fails due to the forbidden topic being too broad. The pact warlock can remove the effects of their own forbidden speech effect at will, so long as the other individual is on the same plane.

Creatures viewing you remotely with magic or with a true seeing spell or attempting to contact you mentally (such as with detect thoughts) while dreamstate is active have their spell automatically fail and must succeed on a will save or take 1d4+1 points of Wisdom damage.

Finally, creatures who have their wisdom reduced as a result of the pact warlock's Dark Dreams ability:

  1. Suffer the effects of eyebite if their fail their save versus dreamstate.
  2. Treat you as having spell resistance equal to your caster level + 10 while dreamstate is active.
  3. Automatically become confused for 1 round when they roll a natural 1 within the area of dreamstate.

This invocation lasts 1 round per caster level. Everything except the concealment, eyebite, and spell resistance effects are mind affecting abilities.


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