Velstadt, Guardian of Time (5e Creature)

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God

Titanic celestial, lawful good


Armor Class 40 (])
Hit Points 27600 (520d100 + 100)
Speed 100 ft.100 fly


STR DEX CON INT WIS CHA
999 (+333) 999 (+333) 999 (+333) 999 (+333) 999 (+333) 999 (+333)

Saving Throws All plus 100
Skills All plus 100
Damage Resistances necrotic
Damage Immunities all except necrotic
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 24
Languages all, telepathy 120 ft.
Challenge 999 (999999999 XP)


Supreme. God immediately knows if any creature tries to learn any information about Him , like by the legend lore spell, knowing the plane of origin of that creature and a location of 5 miles radius of where it is.

Inscrutable. God is immune to any effect that would sense His emotions or read His thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain Velstadt's intentions or sincerity have disadvantage.

Legendary Resistance (33/Day). If God fails a saving throw, He can choose to succeed instead.

Magic Immunity. God has immunity to all spells except spells of legend

Ultimate knowledge God can cast all spells innately

ACTIONS

Smite. Melee or ranged Weapon Attack: +80 to hit, reach Infinite ft., one creature. Hit: 20000 (400d100 + 0) lightning damage.


LEGENDARY ACTIONS

The God can take ? legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The God regains spent legendary actions at the start of its turn.


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