Buff Mimic (5e Subclass)
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Buff Mimic
Fighter Subclass (Restriction: Mimic Race)
As a buff mimic you assume the form of a chest with huge buff arms and legs.
Buff Arms
Beginning at 3rd level you are no longer able to wield traditional weapons but you gain the following benefits in exchange:
• Your unarmed strikes can deal bludgeoning damage equal to 1d8 + your Strength modifier. This damage increases at later levels to 2d6 at 10th level and 2d8 at 18th level.
• You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
• When making a high jump you can add your proficiency bonus to the distance of your jump and double your proficiency bonus to the distance of your long jump.
• You gain advantage on Strength (Athletics) checks made to grapple and shove.
Chest Plate
Starting at 3rd Level you lose the ability to wear normal armor. While you are not wearing any armor, your Armor Class equals 13 + your Constitution modifier + half your proficiency bonus (rounded down).
In addition you may also choose a resistance from the below damage types. You gain a second resistance at 7th Level and a third at 14th Level. Whenever you gain a level in this class, you can replace one resistance you gain from this feature with another.
- Fire
- Acid
- Cold
- Lightning
- Thunder
- Necrotic
- Bludgeoning, Piercing and Slashing (requires 7th Level or higher)
Bonus Maneuvers
Starting at 7th level your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
In addition, you gain the ability to use powerful maneuvers to aid you in combat. You learn one maneuver from the list below. You learn an additional maneuver at 15th and 18th level.
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- Hey! Why'd you hit me?!
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- Mimical Regeneration
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- Ground Slam
- Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 15th level, you can use it twice between rests and the damage increases to 4d10 bludgeoning damage and starting at 18th level you can use it three times between rests and the damage increases to 6d10 bludgeoning damage.
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- Whirlwind
- Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 15th level, you can use it three times between rests and the maximum number of attacks you can make increases to 5 attacks and at 18th level you can use it five times between rests and the maximum number of attacks you can make increases to 7 attacks.
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- Chest Retreat
Elemental Strikes
Starting at 10th level, you choose one damage type from the list below to imbue your fists with. Your unarmed strikes deal extra damage equal to 1d4 + your proficiency bonus of the element's type.
- Acid
- Cold
- Fire
- Lightning
- Thunder
Lenghthy Strikes
Starting at 15th level when you make a unarmed strike on your turn, your reach for it is 5 feet greater than normal.
Vicious Grab
Starting at 18th level, whenever you start your turn and are grappling a creature you may use a bonus action to make 2 attacks against the grappled creature at advantage.
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