Thrower Master (5e Subclass)
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Thrower Master
Introduction
You a master at player dart games ,but you wish to this technique to battles with monster and know about them
Creating a Thrower Master
Quick Build You can make a Thrower Master quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom . Second, choose the pirate background. Third, choose your equipment
Class Features
As a Thrower Master you gain the following class features.
- Hit Points
Set {{{hd}}} parameter to Hit Dice per level, e.g. 1d10
- Proficiencies
Armor: light armour
Weapons: darts, boomerang , shuriken
Tools: tinker tools
Saving Throws: Dex , wis
Skills: Persuasion and any 2 skill of your choices
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) 20 packs of darts or (b) 10 packs of shuriken
- a boomerang
- tinkers tools
- If you are using starting wealth, you have you starts with a 4d8 sp in funds.
Level | Proficiency Bonus |
Features | skills known | skills slot | knowledge known |
---|---|---|---|---|---|
1st | +2 | [Battles Darts] | 2 | 3 | - |
2nd | +2 | [Crafty Darts] | 2 | 3 | - |
3rd | +2 | [[1]] | 2 | 3 | 2 |
4th | +2 | Ability Score Improvement | 2 | 3 | 2 |
5th | +3 | [[2]] | 2 | 4 | 2 |
6th | +3 | [[3]] | 3 | 4 | 2 |
7th | +3 | [[4]] | 3 | 4 | 2 |
8th | +3 | Ability Score Improvement | 3 | 4 | 2 |
9th | +4 | [[5]] | 3 | 4 | 2 |
10th | +4 | [[6]] | 4 | 4 | 3 |
11th | +4 | [[7]] | 4 | 4 | 3 |
12th | +4 | Ability Score Improvement | 4 | 4 | 3 |
13th | +5 | [[8]] | 4 | 5 | 3 |
14th | +5 | [[9]] | 4 | 5 | 3 |
15th | +5 | [[10]] | 5 | 5 | 4 |
16th | +5 | Ability Score Improvement | 5 | 5 | 4 |
17th | +6 | [[11]] | 5 | 5 | 4 |
18th | +6 | [[12]] | 6 | 5 | 4 |
19th | +6 | Ability Score Improvement | 6 | 6 | 5 |
20th | +6 | [[13]] | 6 | 6 | 5 |
Class Features
battles darts
At level 1 , You gain the ability to do a bonus action to use your skills on your weapons to do extra feature. You can learn 2 skills at level 1 .You can learn more skill by leveling up. The class table shows how many skill you can use per day and how many skills you can learn
- sharp darts add 1d4 damage on your throwing weapon
- Quick Throw able to throw 2 weapon at a turn but cost a reaction
- Enhance eyesight your attack is add up with your Wisdom modifier for a turn
- Strong Throw(require lvl5) your next attack can push target up to 10ft
- Bulleyes(require lvl5) your attack gain 1d10 damage and have advantage on attack roll if target is bigger size than normal
- Counter throw(require lvl10) You gain the ability to catch any projectile in mid-air and throw it back. This last for Wis Mod turn(Min1)
- Fragile Projectiles Your next projectile hit the target or miss will scatter into shards. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 3d4 damage.
Crafty Darts
At level 2, You can spend your time on wandering on streets gather materials to craft darts .You use a section to make 1d20 + Wisdom modifier packs of dart. You require 10 sliver pieces to make it by buying material on the market .At level 5 you make extra 1d6 packs of darts.
Extra Learning
At 3rd level, you chose a more time to learn new knowledge for a book. Choose between Book of Battlefield, Bansenshūkai , Book of Machinery detailed at the end of the class description. Your choice grants you features at level() and again at level()
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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Multiclassing
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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