Half-Hound Archon (3.5e Template)

From D&D Wiki
Jump to navigation Jump to search

Half-Hound Archon

This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Creatures that have a Hound Archon for one parent.

Half-Hound Archon are creatures with a Hound Archon for one parent and a humanoid for parent. Common humanoid parents include Elves, Humans, and Half-Elves, but others humanoids have been known to appear. They are good aligned, but can be seen as outcasts because of their Hound Archon side.

Creating a Half-Hound Archon

Half-Hound Archon is an inherited template that can be added to any living, corporeal creature with an Intelligence score of 6 or higher and non-evil alignment (referred to hereafter as the base creature).

Size and Type

The size remains the same, but they gain the "Outsider" type which replaces base type, and the Archon subtype.

Hit Dice

The creatures Hit Dice changes from their class or racial Hit Dice to d12.

Speed

The creature's speed increases by 10 feet

Armor Class

Half-Hound Archon gain a +2 natural armor bonus.

Attack

Half-Hound Archon retain all abilities to use weapons and gain a bite attack (see Special Attacks).

Full Attack

Half-Hound Archon rely on manufactured weapons first, but will then resort to natural weapons as a final attack.

Special Attacks

Natural Weapons: Half-Hound Archon gain a bite attack that deals 1d4-1 (minimum 1) damage for small creatures, 1d4+1 damage for medium creatures, and 1d6 damage for large creatures.

Special Qualities

Shape Change: a Half-Hound Archon can shape change at-will as if under the affects of a polymorph spell, and can transform into any creature of their size or one size smaller. Spell-Like Abilities: three times per day a Half-Hound Archon can use Daylight, Cure Light Wounds, Bless, and teleport without error as spell-like abilities, caster level is 7th.

Abilities

Half-Hound Archon gain the following ability bonuses, +4 strength, +2 Dexterity, +4 Constitution, +2 Wisdom, +2 Charisma.

Skills

Half-Hound Archon receive a +2 bonus on Spot, Search, and Listen checks, as well as a +2 bonus on Intimidate checks.

Half-Hound Archon gain skill points equal to (8 + Int bonus) × (HD + 3).

Feats

Half-Hound Arhon have a choice of receiving Improved Natural Armor, Improve Initiative, or Weapon Focus (natural weapon, bite).

Environment

Half-Hound Archon live in the same environment as the base creature.

Organization

Half-Hound Archon are found solitary or in a group (2-6).

Challenge Rating

+2 to the base creatures challenge rating.

Treasure

Same as base creature.

Alignment

Any good alignment.

Advancement

Same as base creature except Hit Dice changes to d12.

Level Adjustment

+2 level adjustment.



Back to Main Page3.5e HomebrewCreaturesTemplates -->