Domain of the Old Ones (5e Subclass)
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Domain of the Old Ones
Whenever a mind calls out to ancient primordial terrors, they are often ignored as a giant ignores mice. But ever so rarely, do they answer. Cults of these gods receive signs to assist their new sibling. And gladly, their followers eagerly rush out to find and nurture their new prophet. The domain of the Old Ones involves subtly assisting allies and eroding enemies, although it is not without risk. More than one future prophet has discovered that asking for help often from their patrons leads to their entire party wiped out to their short-lived dismay.
Cleric Level | Spells |
---|---|
1st | hex, inflict wounds |
3rd | blur, phantasmal force |
5th | fear, hunger of Hadar |
7th | black tentacles, phantasmal killer |
9th | telekinesis, wall of force |
- Bonus Cantrip
You learn the eldritch blast cantrip if you don't already know it.
- Forgotten Knowledge
When you choose this domain at 1st level, choose two proficiencies from these skills: Arcana, History, Investigation, and Religion; double your proficiency bonus when using the skills chosen. You are resistant to psychic damage.
- "Blessing" of the Old Ones
Starting at 2nd level, you can potentially alter or even overwhelm a fight with just a prayer. When you use your Channel Divinity, roll a d6 and use the effects listed out to all enemies or allies within 30 feet.
- 1- Allies deal half damage until the end of their turn.
- 2- Allies have disadvantage on their first attack roll.
- 3- Allies subtract your Wisdom modifier to their first saving throw for the next minute.
- 4- Enemies have their damage halved on the first attack that hits.
- 5- Allies have advantage of their first attack.
- 6- Allies may add your wisdom modifier to their damage modifiers until the end of their turn.
- March of Madness
Starting at 6th level, you choose one creature type; that type has disadvantage on saves against your spells. You can instantly summon once per day a phantom steed that for no cost. Whenever you use a spell that summons at least one creature, the creature(s) summoned look and are of the aberration type. Whenever you summon a creature of the aberrant type, you can cause it to radiate an aura of madness to all enemies within 10 feet from it. At level 17, this becomes 20 feet. The DC is 8+proficiency+Wisdom Modifier. On a fail, the affected creatures roll a d100 and gain the effects of short-term madness. Use the madness table for duration and effects.
- Lunacy
The Old Ones long-term presence has imbued your soul with potent magic — at a price. Starting at 8th level, you may deal max damage with spells. After you cast a spell using this feature, you must make a make a wisdom saving throw against a DC equal 10 + Spell level. Cantrips count as 0 in terms of spell level. If you fail, you are considered to be under the effects of short-term madness. Each turn, you may use your action to try and break free.
- Ill Omen
The end is nigh for your enemies. Starting at 17th level, you gain the following benefits:
- You may now roll a number of times equal to 1 + half of your Wisdom modifier (rounded down) when using "Blessing of the Old Gods", you may use all the rolls as long as the number of each die is different, but you must use at least 1 result and lasts a number of turns equal to your Charisma modifier.
- When you use your March of Madness feature you can now summon an extra number of phantom steeds equaling your Wisdom modifier (minimum 1) and summon additional creatures equal to half your Wisdom Modifier rounded down (minimum 1) for each spell listed.
- When using your Lunacy feature, you may add your Constitution modifier to your saving throw.
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