Zombie Child (5e Creature)
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Zombie Child
Small undead, neutral evil Armor Class 11
Saving Throws Wis -1 Disturbing Cries. At initiative all humanoids and beasts within 60 feet of the zombie that can hear must make a DC 11 Charisma saving throw. On a failed save, they roll their initiative with disadvantage. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ACTIONSBite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage.
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Children are not exempt from the machinations of necromancers. Undead children constantly cry out in high-pitched strangled moans or baby-like screams. |
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