Spiritual Swordsman (5e Class)

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Spiritual Swordsman

the spiritual swordsman is a swordsman who, after his death, managed to control his spirit and return in his body using extraordinary abilities, every spiritual swordsman goes through a phantom phase until he can control his aura and use it, the spiritual swordsmen when they die and pass through the consolation stages, you must face the king of the shinigami and win, if your soul fails you are fed by the shinigami and looped until released, the soul can be used by the shinigami until the swordsman can revoke it

Creating a Spiritual Swordsman

Quick Build

You can make a spiritual swordsman quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom Second, choose the Endless Soul background.

Class Features

As a spiritual swordsman you gain the following class features.

Hit Points

Hit Dice: 1d10 per spiritual swordsman level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per spiritual swordsman level after 1st

Proficiencies

Armor: light armor
Weapons: katanas,shorts swords,shorts bows
Tools: thief tools
Saving Throws: Dexterity,Wisdom
Skills: Acrobatics and choose two form Stealth, Perception, Sleight of Hand

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Katana
  • (a) short bow and 20 arrows or (b) martial weapon

Table: The spiritual swordsman

Level Proficiency
Bonus
Features
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->

<!-Class feature game rule information->

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Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->

<!-Class feature game rule information->


<!-Class Option 1->

<!-For subclasses introduce this class option here->

<!-Class Feature->

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<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

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<!-Class Feature->

<!-Class feature game rule information->

Spell List

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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