Shetland Centaurs (3.5e Creature)
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SHETLAND CENTAUR[edit]
Size/Type: | Medium Monstrous Humanoid |
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Hit Dice: | 4d6+4 (16 hp) |
Initiative: | +2 |
Speed: | 40 ft. (10 squares) |
Armor Class: | 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: | +2/+6 |
Attack: | Longsword +3 melee (2d6+6/19–20) or composite longbow (+2 str bonus) +5 ranged (2d6+4/x3) |
Full Attack: | Longsword +7 melee (2d6+6/19–20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 str bonus) +5 ranged (2d6+4/x3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Darkvision 60 ft. |
Saves: | Fort +3, Ref +6, Will +5 |
Abilities: | Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11 |
Skills: | Listen +3, Move Silently +4, Spot +3, Survival +2 |
Feats: | Dodge, Weapon Focus (hoof ) |
Environment: | Temperate forests |
Organization: | Solitary, company (5–8), troop (8–18 plus 1 leader of 2nd–5th level), or tribe (20–150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th–9th level) |
Challenge Rating: | 3 |
Treasure: | Standard |
Alignment: | Usually neutral good |
Advancement: | By character class |
Level Adjustment: | +1 |
A shetland centaur is as big as a large shetland pony, but slightly heavier. A shetland centaur is about 5 and half feet tall and weighs about 600 pounds.
Shetland Centaurs speak Sylvan and Elven.
COMBAT[edit]
A shetland centaur employing a lance deals double damage when it charges, just as a rider on a mount does.
SEE WIKIPEDIA ENTRY: Centaur
SHETLAND CENTAURS AS CHARACTERS[edit]
A shetland centaur druid is usually a tribe’s designated leader and speaker. Centaur characters possess the following racial traits.
- +4 Strength, +4 Dexterity, +4 Constitution, +2 Wisdom.
- Lifting and carrying limits double those of other Medium characters.
- Space/Reach: 5 feet.
- A shetland centaur’s base land speed is 40 feet.
- Darkvision out to 60 feet.
- Racial Hit Dice: A shetland centaur begins with four levels of monstrous humanoid, which provide 4d6 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
- Racial Skills: A shetland centaur’s monstrous humanoid levels give it skill points equal to 7 x (2 + Int modifier). Its class skills are Listen, Move Silently, Spot, and Survival.
- Racial Feats: A shetland centaur’s monstrous humanoid levels give it two feats.
- +3 natural armor bonus.
- Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling.
- Favored Class: Ranger.
- Level adjustment +2.
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