Circle of the Gorgon (5e Subclass)

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Circle of the Gorgon

will-murai-aspectofgorgon-mtg-jin-willmurai.jpg
Aspect of Gorgon, Will Murai, https://www.artstation.com/willmurai

Druid Subclass

There are those whose power over the natural world is not freely chosen, and instead stems from some forgotten ancestor being more than human. That bloodline can unpredictably express itself generations after its origin, and those so touched are drawn to a life of adventure.

For those descended from the legendary beings known as Gorgons, their powers develop as follows:

  • The power to communicate with, command, and take the form of venomous snakes.
  • Their gaze can curse and ultimately petrify enemies as they stand.
  • They can call upon the howling winds of the storms of their ancestral island homes.
  • They can summon deadly poison from thin air.

Class Features

Restriction - Snakes Forms Only

Circle of the Gorgon Druids can only assume the form of snakes. See the section below for a list of possible snake forms.

Bonus Cantrip - Poison Spray

When you choose this circle at 2nd level, you learn Poison Spray. If you knew it already, you learn one additional druid cantrip of your choice.

Natural Recovery

Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with Nature. During a Short Rest, you choose expended Spell Slots to recover. The Spell Slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a Long Rest.

For example, when you are a 4th-level druid, you can recover up to two levels worth of Spell Slots. You can recover either a 2nd-level slot or two 1st-level slots.

Circle Spells

Your Gorgon heritage infuses you with the ability to cast certain Spells. At 3rd, 5th, 9th, and 11th level, you gain access to Circle Spells connected to your Gorgon bloodline.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of Spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Circle Spells
3rd Hold Person, Ray of Enfeeblement
5th Bestow Curse, Slow
9th Hold Monster, Dream
11th Flesh to Stone, Eyebite
Unnerving Stare

At 6th level, you learn to use your monstrous gaze defensively and to turn an enemy's failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.

Once you use this feature, you can't use it again until you finish a short or long rest.

Gorgon's Sight

Starting at 10th level, you can use your action to increase your powers of perception. When you do so, choose one of the following benefits, which lasts until you are incapacitated or you take a short or long rest. You can't use the feature again until you finish a short or long rest.

Darkvision. You gain darkvision out to a range of 60 feet.
Ethereal Sight. You can see into the Ethereal Plane within 60 feet of you.
See Invisibility. You can see invisible creatures and objects within 10 feet of you that are within line of sight.
Gorgonhide Blessing

Starting at 14th level, you have advantage on saving throws against spells.

Furthermore, you have resistance against the damage of spells.

Snakes By CR

Level Max CR Limitation Snakes
2 1/4 No flying or swimming speed Giant Burrowing Snake (use Giant Badger Stats), Dark Snake (use Giant Wolf Spider Stats)
4 1/2 No Flying speed Sharptooth Snake (use Black Bear Stats), Giant Poisonous snake
8 1 - KingSnake (use Tiger Stats)

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