Foghar (5e Race)
From D&D Wiki
Foghar
The Foghar, otherwise known as the Autumn Elves, are a race of darker skinned, strangely shorter elven humanoids with autumnal color palettes and a knack for trickery. Their ability to blend into the forest canopy is unmatched, along with their prowess and unnatural sturdy bodies. When a Foghar attempts to hide in a forested environment, their hair color and clothing seemingly shift to change to the color of their surroundings.
Physical Description
The Foghar usually have brown to red spectrum hair, shades of orange and rich browns, with darker skin than the average elf. Their eye's can range from amber to chocolate brown, but in rare cases can be a spring green. They are easily mistaken for an elf, despite their appearance, with their pointed ears and sharper features. Their ears are drastically longer than the average elf, however, and it is said that rubbing a Foghar's ear with their permission is good luck. Some Foghar have been noted to possess pointed teeth, and in some cases vestigial tails of forest creatures. They can range from muscular to thin, but are generally both nimble and tough skinned. When a Foghar bleeds, the blood is the color and consistancy of maple syrup, and tastes a bit like it too.
History
The Foghar were beings born from nature. Spirits created to protect the forest when it's natural beauty faded during the autumn equinox. Some myths state that the Foghar were born of elven ancestry, and to ask a Foghar would only result in confused looks. All Foghar grown to worship the nature goddesses, and some of the older, wiser Foghar even worship the goddesses of death. It is rare for a Foghar to have anything to do with a human, to even come in contact with one would be scrutiny to the Foghar kind. The eldest Foghar tribes still think of humans as destructive to society, only wanting to destroy the forests and build their homes on the newly burnt land.
Society
The Foghar, in their homelands of dense forests and outskirts, follow a Council. The Elders run this council, and they are in charge of several thousands of forests across the world. A Foghar that leaves their home forest will likely live in a nearby civilization, among the other races. These Foghar grow to resent humans less and less through the years, realizing they aren't as bad as the old stories were to make them believe. They follow the laws and rules of their makeshift homes, living how the natives would live as their ingrained need to adapt and hide in plane sight allows them to emulate what they learn through observation faster and much more fluidly than normal.
Foghar Names
Foghar names are rarely longer than five letters, as the first Foghar simply took on names of the natural life around them. However, newer Foghar may simply take on names from nearby civilizations.
Male: Elm, Oaken, Bark, Alder, Aspen, Rowan, Thorn, Basil, Oliver, Nesrin
Female: Birch, Maple, Breeze, Ash, Flora, Olive, Rose, Clove, Violet, Iris
Foghar Traits
The Foghar are very different to one another, humans, and elves, despite looking like both.
Ability Score Increase. Your Constitution score increases by 2 and your Dexterity score increases by 1.
Age. Foghar reach maturity at 20, and stop aging at that point. They cannot die of old age, and refer to "age" as "years mortal."
Alignment. Foghar rarely ever restrict themselves to one side or another. They're usually neutral or good, but never evil unless forced into the act.
Size. The Foghar vary slightly in height and build, from barely 5 feet to barely 6 feet tall, usually shorter than elves. Your size is Medium.
Speed. Being surprisingly nimble on your feet, your base walking speed is 35 feet. You also have a climbing speed equal to your walking speed.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed and magic cannot put you to sleep.
Nimble Breath. You can hold your breath for an extended period of time (30 minutes). You are immune to poison and disease.
Camouflage. Your chameleon-like camouflage allows you to hide exceptionally well. Perception checks made to see you have disadvantage, and your footsteps make no sound. You can hide as a bonus action when only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena, and you do so with advantage. You gain proficiency in Stealth.
Languages. You can speak, read, and write Common, Elven, and one other language of your choice. You can also talk to plants telepathically, and they will understand, but cannot speak back.
Random Height and Weight
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
4′ 6'' | +2d8 | 60 lb. | × (1d4) lb. |
*Height = base height + height modifier |
Back to Main Page → 5e Homebrew → Races