Rakshasa Avatara (5e Creature)

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Rakshasa Avatara (Maho Akutenshi)

Medium fiend, lawful evil


Armor Class 16 (natural armor)
Hit Points 135 (18d8 + 54)
Speed 40 ft.


STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 16 (+3) 20 (+5) 16 (+3) 16 (+3)

Saving Throws Con +9, Int +11, Wis +9
Skills Arcana +17, History +11, Insight +9, Perception +9
Damage Vulnerabilities piercing from magic weapons wielded by good creatures
Damage Resistances cold, lightning, necrotic
Damage Immunities fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 19
Languages Celestial, Common, Draconic, Giant, Infernal, Sylvan, telepathy 120 ft.
Challenge 19 (22,000 XP)


Innate Spellcasting. The rakshasa's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:

At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm person, detect magic, invisibility, major image, suggestion
1/day each: dominate person, fly, plane shift, true seeing

Legendary Resistance (3/Day). If the rakshasa fails a saving throw, it can choose to succeed instead.

Limited Magic Immunity. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Spellcasting. The rakshasa is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The rakshasa has the following wizard spells prepared:

Cantrips (at will): fire bolt, poison spray, ray of frost
1st level (4 slots): chromatic orb, detect magic, magic missile, shield, witch bolt
2nd level (3 slots): invisibility, mirror image
3rd level (3 slots): bestow curse, counterspell, dispel magic, fireball
4th level (3 slots): black tentacles, dimension door, wall of fire
5th level (3 slots): scrying, telekinesis, wall of stone
6th level (1 slot): chain lightning
7th level (1 slot): reverse gravity
8th level (1 slot): dominate monster
9th level (1 slot): prismatic wall

Two Heads. The rakshasa has advantage on Wisdom (Perception) checks and on saving throws against being blinded, deafened, stunned, and knocked unconscious.

ACTIONS

Multiattack. The rakshasa casts a cantrip and makes two attacks with its claws.

Claws. Melee Weapon Attack: +9 to hit, range 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.


LEGENDARY ACTIONS

The rakshasa can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The rakshasa regains spent legendary actions at the start of its turn.

Claw. The rakshasa makes one claw attack.
Cantrip (Costs 2 Actions). The rakshasa casts a cantrip.
Cast a Spell (Costs 3 Actions). The rakshasa casts a spell from its list of prepared spells, using a spell slot as normal.

Rakshasa avataras are rarely seen in their true forms, preferring to use one of numerous magical disguises, such as an oni, yokai or humanoid. They have four arms much like their high powered brethren and two heads with three eyes per head. They are very weak in combat but they are exceptionally powerful with the arcane forces of magic. and they can rain down a storm of lower-level magical spells or use an incredibly powerful combination of higher-level spells.
Generally, these powerful spellcasters love to open up battle with either a prismatic wall morphed into a sphere or another powerful spell. They humorously pull enemies to the high heavens with reverse gravity just to drop them to their death inside their wall or mind control to foes to fight to the death. They are generally the sign of the end an age if they are spotted. These rakshasas are godlike and in battle enjoy pulling enemies through a prismatic wall or even pulling two foes through a wall.


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