Slave Knight Gael (5e Creature)
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Slave Knight Gael
Large aberration (human), chaotic evil Armor Class 17 (natural armor)
Damage Resistances necrotic Slave Conviction. When Gael is reduced to half his hit points or fewer, he can make one melee weapon attack on his turn as a bonus action and gains a +2 bonus to the damage rolls of melee weapon attacks he makes (included in the attack). ACTIONSMultiattack. Gael uses his Cape Swipe. He then makes two melee weapon attacks. Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage, or 21 (4d6 + 7) slashing damage if Gael has half his hit points or fewer. Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 13 (2d10 + 2) piercing damage. Cape Swipe. Gael swipes his cape at one creature he can see within 10 feet of him. The target must make a DC 14 Constitution saving throw. On a failed save, a creature takes 14 (4d6) necrotic damage and is pushed up to 10 feet away from Gael. On a successful save, a creature takes half as much damage and is not pushed.
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The dark knight Gael was once a slave, a knight for the Queen of Forlorn. He now hunts for the dark soul. |
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