Blade Devil (5e Creature)

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Blade Devil

Huge fiend (devil), lawful evil


Armor Class 18 (natural armor)
Hit Points 250 (20d12 + 120)
Speed 40 ft.


STR DEX CON INT WIS CHA
26 (+8) 13 (+1) 22 (+6) 10 (+0) 12 (+1) 20 (+5)

Saving Throws Wis +7
Damage Resistances cold
Damage Immunities fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Condition Immunities exhaustion, frightened, poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Infernal, telepathy 120 ft.
Challenge 20 (25,000 XP)


Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Innate Spellcasting. The devil's innate spellcasting ability is Charisma (spell save DC 19). The devil can innately cast the following spells, requiring no material components:

At will: confusion, detect magic, magic weapon
3/day: blade barrier

Hone the Blade. When the devil casts magic weapon, it can choose the level at which the spell is cast, and does not need to concentrate on the spell. The devil's scimitar attack below includes the casting of a 6th-level or higher magic weapon spell.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Reactive. The devil can take one reaction per turn, instead of one reaction per round.

ACTIONS

Multiattack. The devil makes four weapon attacks.

Scimitar. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 21 (3d6 + 11) slashing damage.

Blade Storm (Recharge 5-6). Each creature within 10 feet of the devil must make a DC 22 Dexterity saving throw, taking 70 (20d6) slashing damage on a failed save, or half as much damage on a successful one.

REACTIONS

Counterattack. When a creature damages the devil, the devil may make one melee weapon attack against that creature if that creature is within the devil's reach.

df3da9ef6ae956942808b82bf4997466--bravely-default-monster-design.jpg
A blade devil. [1]

Blade devils are towering fiends with four muscular arms and a taste for violence. It is said that a blade devil can pick up a weapon that it has never seen before and defeat a master after mere minutes of practice, though, as the name suggests, blade devils have a preference for using bladed weapons.
Trickery and deception are not the way of blade devils, who charge wherever the melee is most heated and engage the most powerful enemies head-on. If a blade devil is challenged to a one-on-one duel, it will always respect the terms laid out and won't cheat, though if it discovers that its opponent does not intend to do the same, it will fight using cheap blows and dirty tactics, despicable as the devil may see them.


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